moongl
Lua bindings for OpenGL (by stetre)
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
Our great sponsors
moongl | LearnOpenGL | |
---|---|---|
5 | 624 | |
115 | 10,240 | |
- | - | |
2.5 | 3.7 | |
11 months ago | 8 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moongl
Posts with mentions or reviews of moongl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-02.
-
OpenGL with lua?
Anyone know how to get started doing OpenGL with lua? I tried this library -> https://github.com/stetre/moongl but kept getting certain errors when running make. So any one know any other library's or maybe some other ways of using OpenGL like maybe a c library with lua or something? Or maybe if anyone one has experience using this library maybe theres something I might be missing?
-
Documentation for LuaGL
If you don't mind using software developed and maintained by an individual (myself), there's MoonGL together with a few other companion libraries. They are all documented and come with quite a few examples.
-
Help me understand Lua game dev
If you want a proof of concept, check out this example. It is a port I made of the Breakout game from Joey de Vries' LearnOpenGL, using only binding libraries (no framework).
-
How to code a system where “everything can interact with everything”?
And you can absolutely implement an ECS in Lua. It won't be as performant as in a language where you have direct memory access, but there is more to the ECS pattern than just performance, like modularity and separation of data and logic. I would never suggest anyone to implement a full blown game engine in Lua (though you could, using bindings like this: https://github.com/stetre/moongl) but it is certainly possible.
-
What can i use to draw graphics with lua?
Bindings to OpenGL: https://github.com/stetre/moongl
LearnOpenGL
Posts with mentions or reviews of LearnOpenGL.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-02-05.
- Learn OpenGL eBook
-
LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
-
Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
-
Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
-
Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
-
Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
-
Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
-
Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?