moongl
Lua bindings for OpenGL (by stetre)
MangoHud
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb (by flightlessmango)
Our great sponsors
moongl | MangoHud | |
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5 | 241 | |
115 | 5,841 | |
- | - | |
2.5 | 9.3 | |
11 months ago | 10 days ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
moongl
Posts with mentions or reviews of moongl.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-02.
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OpenGL with lua?
Anyone know how to get started doing OpenGL with lua? I tried this library -> https://github.com/stetre/moongl but kept getting certain errors when running make. So any one know any other library's or maybe some other ways of using OpenGL like maybe a c library with lua or something? Or maybe if anyone one has experience using this library maybe theres something I might be missing?
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Documentation for LuaGL
If you don't mind using software developed and maintained by an individual (myself), there's MoonGL together with a few other companion libraries. They are all documented and come with quite a few examples.
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Help me understand Lua game dev
If you want a proof of concept, check out this example. It is a port I made of the Breakout game from Joey de Vries' LearnOpenGL, using only binding libraries (no framework).
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How to code a system where “everything can interact with everything”?
And you can absolutely implement an ECS in Lua. It won't be as performant as in a language where you have direct memory access, but there is more to the ECS pattern than just performance, like modularity and separation of data and logic. I would never suggest anyone to implement a full blown game engine in Lua (though you could, using bindings like this: https://github.com/stetre/moongl) but it is certainly possible.
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What can i use to draw graphics with lua?
Bindings to OpenGL: https://github.com/stetre/moongl
MangoHud
Posts with mentions or reviews of MangoHud.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-05.
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How do i install mango hud on pop!_os?
I want to install Mango hud so I can use it for steam and lutris but when i go to https://github.com/flightlessmango/MangoHud the so many ways of installing it I don’t know which one to choose for pop!_os. I did try a couple but it didn’t seem like it worked because when I put the launch command in one of my Steam games which was cyberpunk I didn’t see it pop up in game and when I tried to add the command to Lutris the option for the FPS counter was still grayed out. Can someone help me step-by-step on how to install mango hud on pop!_os? Thanks.
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Force V-Sync or limit fps in proton games
Mangohud (GOverlay), libstrangle, gamescope. Pick your poison.
- I cant launch steam games
- Why Does Gamescope REDUCE Performance Dramatically?
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Mangohud/Goverlay alternatives
Can you try this build instead: https://github.com/flightlessmango/MangoHud/files/11832956/MangoHud-978c0fd_sniper-0.20230509.49493.tar.gz
- Why is nobody talking about this? Recent update broke proton and wine.
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Getting much more stable frame times on the latest DynamicFPS++ mod, compared to running 60fps static and Chuck's dynamicFPS mod, while yuzu speed is capped at 75% (45fps). Specs: i9-10900k, RTX 2070 Super, 16gb Ram. Mods in comments.
Looks like MangoHud?
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Can't configure MangoHud
This is the github repo for it: https://github.com/flightlessmango/MangoHud
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I am officially one of you.
MangoHUD, if you want a performance overlay like MSI afterburner fps counter
- What's your favorite OSD?