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macports-ports reviews and mentions
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FFmpeg 7.0 Released
I was curious if it was just some kind of horrific backlog but there didn't seem to be an oppressive number of PRs open, although it seems the new submissions drag their feet quite a bit https://github.com/macports/macports-ports/pulls?q=is%3Apr+i...
Also, it seems there is currently one in progress to drop the "6" qualifier on the ffmpeg binaries <https://github.com/macports/macports-ports/pull/23315/files> so it'll be fascinating to see if any new ffmpeg7 then subsequently puts the "7" back, beginning the cycle again
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Patching dmenu on macOS
I don't understand how macports was able to build dmenu just fine but i can't. Here is macports's install script if it helps https://github.com/macports/macports-ports/tree/master/x11/dmenu
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[Tutorial] Compiling Molden from source on MacOS 12.3.1 (Monterey), M1 architecture
First, we must force our M1 Macs to emulate the terminal using the x86 architecture; I could not find any other way of compiling successfully, and for what I understand this problem is related to the fact that the ARM compiler is somewhat more strict than what one gets with x86 (source).
- THC: Tight Home Control, automation framework in Tcl
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Nyxt 2.1.0 Release
I know, I hear you. I'm so sorry for having you wait! I did work so hard to get it to work on MacPorts, and I'm actually in the process of merging all of my improvements to WebKitGTK+ to get it installable this way (https://github.com/macports/macports-ports/pull/11402). Additionally, there is a ton of work on a NixOS port of WebKitGTK+ (again using my work), so it should be reliably installable on macOS ASAP!
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invalid-function error for macros that have function bindings
https://github.com/macports/macports-ports/blob/0c3c5e770185f4c3577b94a49170a961b88d1b98/editors/emacs/Portfile#L100-L141
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ECL 21.2.1 released
For those who can't wait for homebrew, I've updated MacPorts https://github.com/macports/macports-ports/commit/4a4329dac1a3a1ea86fe1e3740d885c34f977e04.
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Ask HN: Has anyone purchased the base M1 Mac Mini for development work?
> Godot - doesn't work
Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Silicon[1] although there's no binary build just yet. I've recently submit a patch to MacPorts to enable native Apple Silicon[2] and have been using it since without any issues (so far).
[1]: https://docs.godotengine.org/en/stable/development/compiling...
[2]: https://github.com/macports/macports-ports/pull/9552
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A note from our sponsor - InfluxDB
www.influxdata.com | 26 Apr 2024
Stats
macports/macports-ports is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of macports-ports is Tcl.
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