macports-ports

The MacPorts ports tree (by macports)

Macports-ports Alternatives

Similar projects and alternatives to macports-ports

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better macports-ports alternative or higher similarity.

macports-ports reviews and mentions

Posts with mentions or reviews of macports-ports. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-04.
  • FFmpeg 7.0 Released
    11 projects | news.ycombinator.com | 4 Apr 2024
    I was curious if it was just some kind of horrific backlog but there didn't seem to be an oppressive number of PRs open, although it seems the new submissions drag their feet quite a bit https://github.com/macports/macports-ports/pulls?q=is%3Apr+i...

    Also, it seems there is currently one in progress to drop the "6" qualifier on the ffmpeg binaries <https://github.com/macports/macports-ports/pull/23315/files> so it'll be fascinating to see if any new ffmpeg7 then subsequently puts the "7" back, beginning the cycle again

  • Patching dmenu on macOS
    1 project | /r/suckless | 30 Sep 2022
    I don't understand how macports was able to build dmenu just fine but i can't. Here is macports's install script if it helps https://github.com/macports/macports-ports/tree/master/x11/dmenu
  • [Tutorial] Compiling Molden from source on MacOS 12.3.1 (Monterey), M1 architecture
    1 project | /r/comp_chem | 13 Jun 2022
    First, we must force our M1 Macs to emulate the terminal using the x86 architecture; I could not find any other way of compiling successfully, and for what I understand this problem is related to the fact that the ARM compiler is somewhat more strict than what one gets with x86 (source).
  • THC: Tight Home Control, automation framework in Tcl
    2 projects | news.ycombinator.com | 27 Jul 2021
  • Nyxt 2.1.0 Release
    1 project | /r/Nyxt | 22 Jun 2021
    I know, I hear you. I'm so sorry for having you wait! I did work so hard to get it to work on MacPorts, and I'm actually in the process of merging all of my improvements to WebKitGTK+ to get it installable this way (https://github.com/macports/macports-ports/pull/11402). Additionally, there is a ton of work on a NixOS port of WebKitGTK+ (again using my work), so it should be reliably installable on macOS ASAP!
  • invalid-function error for macros that have function bindings
    1 project | /r/emacs | 5 Mar 2021
    https://github.com/macports/macports-ports/blob/0c3c5e770185f4c3577b94a49170a961b88d1b98/editors/emacs/Portfile#L100-L141
  • ECL 21.2.1 released
    1 project | /r/Common_Lisp | 1 Feb 2021
    For those who can't wait for homebrew, I've updated MacPorts https://github.com/macports/macports-ports/commit/4a4329dac1a3a1ea86fe1e3740d885c34f977e04.
  • Ask HN: Has anyone purchased the base M1 Mac Mini for development work?
    1 project | news.ycombinator.com | 30 Dec 2020
    > Godot - doesn't work

    Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Silicon[1] although there's no binary build just yet. I've recently submit a patch to MacPorts to enable native Apple Silicon[2] and have been using it since without any issues (so far).

    [1]: https://docs.godotengine.org/en/stable/development/compiling...

    [2]: https://github.com/macports/macports-ports/pull/9552

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    www.influxdata.com | 26 Apr 2024
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