macports-ports
awesome-mac
macports-ports | awesome-mac | |
---|---|---|
8 | 27 | |
1,455 | 71,550 | |
2.9% | - | |
10.0 | 8.8 | |
5 days ago | 9 days ago | |
Tcl | JavaScript | |
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
macports-ports
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FFmpeg 7.0 Released
I was curious if it was just some kind of horrific backlog but there didn't seem to be an oppressive number of PRs open, although it seems the new submissions drag their feet quite a bit https://github.com/macports/macports-ports/pulls?q=is%3Apr+i...
Also, it seems there is currently one in progress to drop the "6" qualifier on the ffmpeg binaries <https://github.com/macports/macports-ports/pull/23315/files> so it'll be fascinating to see if any new ffmpeg7 then subsequently puts the "7" back, beginning the cycle again
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Patching dmenu on macOS
I don't understand how macports was able to build dmenu just fine but i can't. Here is macports's install script if it helps https://github.com/macports/macports-ports/tree/master/x11/dmenu
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[Tutorial] Compiling Molden from source on MacOS 12.3.1 (Monterey), M1 architecture
First, we must force our M1 Macs to emulate the terminal using the x86 architecture; I could not find any other way of compiling successfully, and for what I understand this problem is related to the fact that the ARM compiler is somewhat more strict than what one gets with x86 (source).
- THC: Tight Home Control, automation framework in Tcl
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Nyxt 2.1.0 Release
I know, I hear you. I'm so sorry for having you wait! I did work so hard to get it to work on MacPorts, and I'm actually in the process of merging all of my improvements to WebKitGTK+ to get it installable this way (https://github.com/macports/macports-ports/pull/11402). Additionally, there is a ton of work on a NixOS port of WebKitGTK+ (again using my work), so it should be reliably installable on macOS ASAP!
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invalid-function error for macros that have function bindings
https://github.com/macports/macports-ports/blob/0c3c5e770185f4c3577b94a49170a961b88d1b98/editors/emacs/Portfile#L100-L141
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ECL 21.2.1 released
For those who can't wait for homebrew, I've updated MacPorts https://github.com/macports/macports-ports/commit/4a4329dac1a3a1ea86fe1e3740d885c34f977e04.
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Ask HN: Has anyone purchased the base M1 Mac Mini for development work?
> Godot - doesn't work
Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Silicon[1] although there's no binary build just yet. I've recently submit a patch to MacPorts to enable native Apple Silicon[2] and have been using it since without any issues (so far).
[1]: https://docs.godotengine.org/en/stable/development/compiling...
[2]: https://github.com/macports/macports-ports/pull/9552
awesome-mac
- The awesome-mac repo
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macOS 13.5 no longer allows setting system wide ulimits
A large number of extremely talented engineers might beg to differ. Everything you listed as an issue has a solution. Like any operating system, you have to spend the time to learn the intricacies of how it works and to customize it to your liking. For me, must haves are Alfred to replace spotlight, my dotfiles which change a ton of defaults in various apps like finder, the dock, etc, setup key repeat, iterm2 colors and profile, etc. divvy and magnet for window management. Caffeine to prevent sleep. Stats open source menu monitors to replace istatmenus
I’m sure there are newer equivalents to what I’ve listed. I’ve been using those programs for years.
Some jumping off points
https://github.com/jaywcjlove/awesome-mac
https://formulae.brew.sh/analytics/cask-install/30d/
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Tips for a first time owner ?
Have a look at these lists for more of the things you are looking for: https://github.com/jaywcjlove/awesome-mac
- What app catalogs are there?
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Just got MBP M1 Pro. Any tips for me?
I guess the awesome Mac list is a solid place to start generally speaking, since there are a lot of apps of all kinds of use cases in there. Personally, I especially love - Raycast (replacement for spotlight, check out Alfred as well) - Bartender (to tidy up the menu bar) - AltTab (gives you a Windows like app switcher) - Rectangle (windows like window management) - purepaste (let’s you paste text without formatting)
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My loved one. What would you install on fresh new MacBook ?
I always reference this great repo: https://github.com/jaywcjlove/awesome-mac
- Best apps for a newbie to not miss ? I am going to use my first ever MBP I need recommendations please to make most of the machine
- Crowdsourced database of your favourite apps for the mac
- Alternative to the macOS app store for finding macOS apps?
- Ask HN: Must have tools for a new MacBook
What are some alternatives?
FreeBSD-Ports - Contributing to FreeBSD ports
BetterDisplay - Unlock your displays on your Mac! Flexible HiDPI scaling, XDR/HDR extra brightness, virtual screens, DDC control, extra dimming, PIP/streaming, EDID override and lots more!
awesome-macos-command-line - Use your macOS terminal shell to do awesome things.
open-source-mac-os-apps - 🚀 Awesome list of open source applications for macOS. https://t.me/s/opensourcemacosapps
hyperfine - A command-line benchmarking tool
macports-base - The MacPorts command-line client
awesome-cli-apps - 🖥 📊 🕹 🛠 A curated list of command line apps
thc - THC - Tight Home Control (version 2)
awesome-shell - A curated list of awesome command-line frameworks, toolkits, guides and gizmos. Inspired by awesome-php.
EvilOSX - An evil RAT (Remote Administration Tool) for macOS / OS X.
open-source-jobs - A list of Open Source projects offering jobs.