Ask HN: Has anyone purchased the base M1 Mac Mini for development work?

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  • macports-ports

    The MacPorts ports tree

  • > Godot - doesn't work

    Godot has been working well for me under Rosetta (though just a small 2D project using GDScript). Godot 3.2.3 actually supports Apple Silicon[1] although there's no binary build just yet. I've recently submit a patch to MacPorts to enable native Apple Silicon[2] and have been using it since without any issues (so far).

    [1]: https://docs.godotengine.org/en/stable/development/compiling...

    [2]: https://github.com/macports/macports-ports/pull/9552

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