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kaboom.js reviews and mentions
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Game development without a computer
kaboom.js - a simple javascript library for 2D games
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Build an RPG game on Solana
Kaboom is a Javascript game programming library that helps you make games fast and fun. Building games in the browser has never been so easy thanks to Kaboom from Replit. Github
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How to start developing mobile games?
If you are good with javascript check out KaboomJs. If you feel like something with more advanced features Phaser is great.
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Creative coding with Replit
Kaboom has a fast-growing resource and user base. The official Kaboom site documents each feature, and also has some specific examples. There is also a site with complete tutorials for building different types of games at Make JavaScript Games.
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The history of Flash games in China
I grew up in China, playing flash games on 4399 in computer class is the dearest memory of every 90s kid. Some of them are super crappy or copied but it doesn't matter at all, what matters is we had so much fun.
As a game dev I don't really like JavaScript and browser due to their weight, however the idea of being able to start having fun instantly for everyone everywhere is beautiful. That's also why I started making an accessible JavaScript game making toolkit (shameless ad warning): https://kaboomjs.com/. Hope is to help preserve the fast-make fast-share culture by providing more accessible tools.
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Building a Mario-like side-scroller with Kaboom.js
Tons of games still use the basic side-scroller formula of Mario, so it's a good game to build to learn the basics of game making. We'll build it in the new Kaboom game engine. Kaboom has many useful functions for building platform games, and we'll try to go through as many as we can in this tutorial.
We can swap out the animation that is played when the enemy is patrolling for this frame. Kaboom has a built in lifespan component that also has a fade out function. This component allows us to slowly fade out the squashed enemy from the scene, and then automatically remove it entirely once the specified lifetime is reached. Kaboom also allows us to dynamically add and remove components from characters using the use and unuse methods. These methods are not yet documented, but you can find them (and more tricks!) by looking at the Kaboom source code. Let's use this knowledge to build a custom component to handle the enemy getting squashed and fading out of the scene:
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I open sourced a game I just released on Steam, written in Lua
Another good beginner game dev framework is kaboom.js
Example project online: https://kaboomjs.com/examples#level
And just to add, if anyone has been using love2d or other frameworks like it, give GoDot a try.
I started using it a few weeks ago and it's amazing how much I'm getting done with my game.
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Kaboom – Replit
Yes, no boilerplate but also the library is pretty straightforward. All in this one file: https://github.com/replit/kaboom/blob/master/src/kaboom.js
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A note from our sponsor - Klotho
klo.dev | 5 Jun 2023
Stats
replit/kaboom is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of kaboom.js is TypeScript.