kaboom.js
SNKRX
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kaboom.js | SNKRX | |
---|---|---|
26 | 21 | |
2,485 | 1,199 | |
3.8% | - | |
9.1 | 0.0 | |
7 days ago | almost 2 years ago | |
TypeScript | Lua | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kaboom.js
- Kaboom: JavaScript library that helps you make games fast and fun
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Switch to 2D and use kaboom: https://kaboomjs.com/ it is incredibly simple but incredibly rewarding!
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How to have the coolest booth at a tech conference 🕹👾
But if Lua isn’t really your thing, then you could try out KaboomJS, a similar open-source javascript game library.
- Why is this not working? This was copied from kabooms site and freecodecamp video, but it doesn't work, so what would I change?
- What is the easiest free game engine to use to build a simple game in a short time period?
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Game development without a computer
kaboom.js - a simple javascript library for 2D games
- kaboom: 💥 JavaScript game library
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Build an RPG game on Solana
Kaboom is a Javascript game programming library that helps you make games fast and fun. Building games in the browser has never been so easy thanks to Kaboom from Replit. Github
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How to start developing mobile games?
If you are good with javascript check out KaboomJs. If you feel like something with more advanced features Phaser is great.
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I'm making a platformer with Kaboom JS. Can someone PLEASE help me?
this is properly a question for their discord, see https://kaboomjs.com/
SNKRX
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Releasing a game on Steam
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
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How do I make money off Love2D development?
If it helps, here's a devlog for a reasonably successful game built in love2d.
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Examples of games made in a few months that sold well?
SNKRX/devlog.md : daily breakdown of what he actually worked on from the start for his SNKRX game
- What Does Copyright Say about Generative Models?
- Rewrite Update Cancelled
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
SNKRX daily devlog for the first 3 months << very detailed of what he was doing each day
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Devs who open source their games, why?
I'm the developer of SNKRX and on top of what most other people mentioned, the truth of the matter is that making games is hard and making games while working on someone else's codebase is even harder. Anyone who has the capacity to do anything useful with your game's codebase will likely also have the capacity to make their own game from scratch, so they'll just do that instead.
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How many open-source games do you know?
SNKRX is a commercial game and is open source (MIT), but it's not an open source project -- the developer is focused on improving their game for their gaming community and not building a development community around the game.
- I open sourced a game I just released on Steam, written in Lua
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
SSVOpenHexagon - C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.
play - The easiest way to start coding games and graphics projects in Python
Techmino - Techmino:方块研究所唯一官方仓库(Github)
matter-js - a 2D rigid body physics engine for the web ▲● ■
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
impact - HTML5 Game Engine
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
melonJS - a fresh, modern & lightweight HTML5 game engine
open-project-1 - Unity Open Project #1: Chop Chop
processing - Source code for the Processing Core and Development Environment (PDE)
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.