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kaboom.js | impact | |
---|---|---|
26 | 2 | |
2,474 | 1,926 | |
3.4% | - | |
9.1 | 3.1 | |
9 days ago | 8 months ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kaboom.js
- Kaboom: JavaScript library that helps you make games fast and fun
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Switch to 2D and use kaboom: https://kaboomjs.com/ it is incredibly simple but incredibly rewarding!
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How to have the coolest booth at a tech conference πΉπΎ
But if Lua isnβt really your thing, then you could try out KaboomJS, a similar open-source javascript game library.
- Why is this not working? This was copied from kabooms site and freecodecamp video, but it doesn't work, so what would I change?
- What is the easiest free game engine to use to build a simple game in a short time period?
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Game development without a computer
kaboom.js - a simple javascript library for 2D games
- kaboom: π₯ JavaScript game library
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Build an RPG game on Solana
Kaboom is a Javascript game programming library that helps you make games fast and fun. Building games in the browser has never been so easy thanks to Kaboom from Replit. Github
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How to start developing mobile games?
If you are good with javascript check out KaboomJs. If you feel like something with more advanced features Phaser is great.
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I'm making a platformer with Kaboom JS. Can someone PLEASE help me?
this is properly a question for their discord, see https://kaboomjs.com/
impact
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Did they say what kind of engine they will use for Project Terra?
An in-house engine written in Typescript and WebGL for rendering. ImpactJS will not be used because a) it is old and written for times when JS didn't have a syntax for classes (which makes integration of it with Typescript... tricky to say the least, I've done it); b) was written before WebGL was in wide use and thus doesn't use it itself; c) is roughly 0.001% of the CrossCode codebase anyway, the stock """"""engine"""""" itself (which you can see on Github) is just a few thousand lines of code (very short for a game engine). They may have recycled the codebase of Weltmeister for the next project in some capacity, but then again, WM was originally written in pure JS, so it may very well be that the name is the only major part of it left. They will continue using nwjs though, that's for sure (i.e. not Electron).
- which game engine to choose for making a blockly based javascript game?
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
meteor-client - Based Minecraft utility mod.
play - The easiest way to start coding games and graphics projects in Python
matter-js - a 2D rigid body physics engine for the web β²β β
processing - Source code for the Processing Core and Development Environment (PDE)
melonJS - a fresh, modern & lightweight HTML5 game engine
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs β
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
janet - A dynamic language and bytecode vm
love - Matthew's Love projects
EndInternetCensorship - A functional and easy to use proxy site, with loads of games!
Fennel - Lua Lisp Language