kaboom.js
aseprite
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kaboom.js | aseprite | |
---|---|---|
25 | 326 | |
2,415 | 26,153 | |
2.0% | 3.3% | |
9.1 | 9.7 | |
7 days ago | 8 days ago | |
TypeScript | C++ | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
kaboom.js
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Switch to 2D and use kaboom: https://kaboomjs.com/ it is incredibly simple but incredibly rewarding!
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How to have the coolest booth at a tech conference 🕹👾
But if Lua isn’t really your thing, then you could try out KaboomJS, a similar open-source javascript game library.
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Game development without a computer
kaboom.js - a simple javascript library for 2D games
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Build an RPG game on Solana
Kaboom is a Javascript game programming library that helps you make games fast and fun. Building games in the browser has never been so easy thanks to Kaboom from Replit. Github
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How to start developing mobile games?
If you are good with javascript check out KaboomJs. If you feel like something with more advanced features Phaser is great.
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Creative coding with Replit
Kaboom has a fast-growing resource and user base. The official Kaboom site documents each feature, and also has some specific examples. There is also a site with complete tutorials for building different types of games at Make JavaScript Games.
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The history of Flash games in China
I grew up in China, playing flash games on 4399 in computer class is the dearest memory of every 90s kid. Some of them are super crappy or copied but it doesn't matter at all, what matters is we had so much fun.
As a game dev I don't really like JavaScript and browser due to their weight, however the idea of being able to start having fun instantly for everyone everywhere is beautiful. That's also why I started making an accessible JavaScript game making toolkit (shameless ad warning): https://kaboomjs.com/. Hope is to help preserve the fast-make fast-share culture by providing more accessible tools.
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Building a Mario-like side-scroller with Kaboom.js
Tons of games still use the basic side-scroller formula of Mario, so it's a good game to build to learn the basics of game making. We'll build it in the new Kaboom game engine. Kaboom has many useful functions for building platform games, and we'll try to go through as many as we can in this tutorial.
We can swap out the animation that is played when the enemy is patrolling for this frame. Kaboom has a built in lifespan component that also has a fade out function. This component allows us to slowly fade out the squashed enemy from the scene, and then automatically remove it entirely once the specified lifetime is reached. Kaboom also allows us to dynamically add and remove components from characters using the use and unuse methods. These methods are not yet documented, but you can find them (and more tricks!) by looking at the Kaboom source code. Let's use this knowledge to build a custom component to handle the enemy getting squashed and fading out of the scene:
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I open sourced a game I just released on Steam, written in Lua
Another good beginner game dev framework is kaboom.js
Example project online: https://kaboomjs.com/examples#level
And just to add, if anyone has been using love2d or other frameworks like it, give GoDot a try.
I started using it a few weeks ago and it's amazing how much I'm getting done with my game.
aseprite
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Monodraw
Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:
> (g) Source code.
> You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.
The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):
> 1. Free Redistribution
> The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.
...
> 3. Derived Works
> The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.
"free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.
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Mindustry: Open-source automation tower defense game
That's not because you didn't know about it that it is a "new trend"
https://github.com/Poussinou/FLOSS-Games-on-Steam
https://store.steampowered.com/curator/38475471-Libre-Open-S...
It's nothing new, and also exist in the tooling side of things
https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite
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Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
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Thirteen Potions Build Log
I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
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Paint on Windows is getting layers and transparency support
One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".
If anyone is heavy into pixel art, you may also be interested in Aseprite[2].
- Herramientas y lenguajes para aprender a hacer videojuegos?
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
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What's everyone working on this week (26/2023)?
An Aseprite file loader that parses .ase files and hotloads them directly into my game engine’s animation asset format.
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Help Building Aseprite!
Just follow official install guide https://github.com/aseprite/aseprite/blob/main/INSTALL.md
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Feedback for the new demo of my upcoming 2D parkour game
I used Aseprite to make the pixel art
What are some alternatives?
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
Pixelorama - A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
piskel - A simple web-based tool for Spriting and Pixel art.
tiled - Flexible level editor
play - The easiest way to start coding games and graphics projects in Python
skia-binaries - Prebuilt binaries generated with GitHub Actions that are downloaded by skia-binding's build.rs script.
impact - HTML5 Game Engine
matter-js - a 2D rigid body physics engine for the web ▲● ■
Chicago95 - A rendition of everyone's favorite 1995 Microsoft operating system for Linux.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
processing - Source code for the Processing Core and Development Environment (PDE)