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godot-behavior-tree reviews and mentions
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Any advice for making better enemy AI?
Check out Behaviour Trees.
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Hi, I'm currently working on porting one of the behavior tree plugins to Godot 4 as built-in feature. Let me know in the proposal post if you think that this would be a useful feature.
Since my C++ behavior tree is based on this plugin (https://github.com/kagenash1/godot-behavior-tree) then yes, it should be possible to setup own ai goals.
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Wanting to create a JRPG monster-catching game, but I don't know how...
For the AI if you want something that is industry standard to control the flow you need to use again some sort of state machine or better a behaviour tree. With a behaviour tree you can have lots of nuance. My favourite behavior tree plugin is: https://github.com/GabrieleTorini/godot-behavior-tree
- How to make better AI
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A note from our sponsor - InfluxDB
www.influxdata.com | 2 May 2024
Stats
kagenash1/godot-behavior-tree is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of godot-behavior-tree is GDScript.
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