Hi, I'm currently working on porting one of the behavior tree plugins to Godot 4 as built-in feature. Let me know in the proposal post if you think that this would be a useful feature.

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  • godot-proposals

    Godot Improvement Proposals (GIPs)

  • addons-btree

    Visual Behavior Tree

  • You mean this one right https://github.com/fian46/addons-btree ?

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • behavior-tree

    Behavior Tree Plugin for the Godot Engine

  • oh whoops, wrong link, sorry, I meant this one: https://github.com/Jummit/behavior-tree in any case that's a great reason. with Godot there's a billion add-ons for whatever you're trying to do, but making one yourself teaches you a lot about the engine and you can make it do exactly what you need

  • godot-behavior-tree

    A GDScript implementation of a behavior tree for AI, built through Godot nodes.

  • Since my C++ behavior tree is based on this plugin (https://github.com/kagenash1/godot-behavior-tree) then yes, it should be possible to setup own ai goals.

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