Flutter Gallery is a resource to help developers evaluate and use Flutter (by flutter)

Gallery Alternatives

Similar projects and alternatives to gallery

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better gallery alternative or higher similarity.

gallery reviews and mentions

Posts with mentions or reviews of gallery. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-08.
  • Flutter 4.0?
    8 projects | | 8 Nov 2022 - 14.83 MB / 4.70 MB transferred
    8 projects | | 8 Nov 2022
  • Learning Flutter: by example, by exercising, FULL TUTORIALS. Where Can I find that?
    3 projects | | 1 Nov 2022,
    3 projects | | 1 Nov 2022
    huh? it's here
  • flutter_rust_bridge.platform += 1: Write GUI on 6 platforms - now including web - with performance, hot-reload, and flexibility
    2 projects | | 7 Sep 2022
    . And whaddayaknow, I go to look at the Flutter website and immediately find this all over the place., and I don’t think that’s even using Flutter. Then all through, every place that uses cursor: pointer should be a link—as it is, Ctrl+click or middle-click to open in a new tab don’t work; I can’t hover over the link and see the href at the bottom of the screen; I can’t right click on it and do stuff with it in the context menu; &c. This is bad. Flutter is bad on the web. (Note that when I say things should be a link, that doesn’t imply that clicking on them will reload the page. You’re quite at liberty to intercept click events, and if they have no modifiers (.ctrlKey, &c.) call .preventDefault() and handle the routing yourself, same as you do with your div soup or whatever.) Also: blue underlined links. Accept no alternative, in general. Don’t let the designers make things inaccessible and unusable. If it’s a link, make it obvious it’s a link. Fight back against the tyranny of designers who overstep their bounds. Et cetera. Also, links are very rare in web apps, it's mostly buttons. Depends on the app. I’d actually say that a fairly large fraction of buttons should have been links. Nevertheless, I still get pixel-perfect definition for elements (for example the distance between two elements). While it's possible to achieve that on the web most of the time, sometimes I run into problems where cursing the CSS creators is all I can do, for example when it involves scrollbars (because scrollbars are always inside of elements, never outside, which would make layout easier). You’re approaching layout and design from the wrong end. This is your problem, not the web’s. The web is matching the local platform, and given what screens are, the local platform and the web are right. Also, half of the pixel-perfection you get is a mirage. The fractional pixels are coming for you, spurred on by uncommon zoom levels and the likes. CSS pixels aren’t integers (and CSS is right not to treat them as integers). I don't think it's possible to deviate from that as long as they're trying to make a cross platform UI framework (rather than something purely for the web). It’s easily possible. You just have to accept certain differences rather than trying to steamroll over platform conventions wherever possible. What do you think the web is? It’s all about accepting minor differences and conforming to the local platform. I’m not saying it should target web tech (though to do the web properly, you do pretty much need to match the web’s content and accessibility model), but that it should take the philosophy of the web. I’m tired of talking about Flutter. I think I’ve hated every interaction I’ve ever had with it on desktop platforms. Given their approach, I wish they had never ported it to the web. Goodnight. 🙂
  • flutter courses are outdated
    4 projects | | 6 Jul 2022
    Don't take any course for Flutter/Dart. itself gives you enough examples to get a good start. Then there is where you can get help with most of the widgets. Other libraries and widgets available from have documentations of their own. The most important thing to know is what to use to build your application and when to use. Stack Overflow would the best place for that.
  • Flutter 3
    17 projects | | 11 May 2022
    It's not remotely a realistic option. CJK is all second citizen. I just tried their latest demos. Tried to enter 日本. It utterly failed. First it's still trying to draw on it's own so you get to see some placeholder □ while typing. Then, it effup and typing n-i-h-o-n kept producing Nいほん on this example

    As long as they keep insisting and rendering everything themselves instead of relying on the OS/DOM Flutter will always be shit

  • Ask HN: How to build a desktop app in 2022
    8 projects | | 7 May 2022
    That was true for a while but no longer. Not sure when you last tried it but maybe take a look here especially in the section of the readme where it has downloads for platform specific sample apps
    8 projects | | 7 May 2022
    Web support is early days at the moment and right now but you can take a look here to see for yourself where it’s at.

    I’ve seen hints of the medium term plan however which is AFAIK move from optimised JS to WASM, bring in WebGPU support, use faster canvas based rendering (rather than DOM although both are supported) and rewrite the rendering engine which is currently happening here

    I don’t suspect those problems will remain on web for very long, that looks like a very credible path to push out great native level performance on web as well to me.

  • I need a complete project that uses Provider State management
    3 projects | | 4 Feb 2022
    The official flutter gallery uses provider.
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