gallery
Fable: F# |> BABEL
gallery | Fable: F# |> BABEL | |
---|---|---|
44 | 60 | |
6,088 | 2,826 | |
- | 0.8% | |
0.0 | 9.7 | |
4 months ago | 8 days ago | |
Dart | F# | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gallery
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Dart 3.1 and a retrospective on functional style programming in Dart
I was pessimistic about flutter 4 years ago but rechecked it recently (learning right now) and IMO it's really good user/developer proposition these days. They resolved most of issues on mobile devices and desktops - only web version still off but once wasmGC is ready (hopefully this year) probably things will improve.
Best way for developer elevator pitch just download few flutter apps and see how you like the experience:
1. wonderous - https://flutter.gskinner.com/wonderous/
2. flutterflow (low code + gui editor for flutter) - https://https://flutterflow.io/
3. appflowy (notion alternative) - https://appflowy.io/
4. flutter gallery (official flutter kitchen sink) -
Android (Google Play Store, .apk) - https://play.google.com/store/apps/details?id=io.flutter.dem...
web (gallery.flutter.dev) - https://gallery.flutter.dev/
macOS (.zip) - https://github.com/flutter/gallery/releases/latest
5. official material 3.0 demo - https://flutter.github.io/samples/web/material_3_demo/#/
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Jitsi Meet Flutter SDK
I recommend to checkout and play with material 3.0 demo (just keep in mind this is web version will have even better when using native compiled version on mobile or desktop):
https://flutter.github.io/samples/web/material_3_demo/#/
4) Try web flutter gallery to see numerous app samples (more complex) and widgets
https://gallery.flutter.dev/#/
again even better to download mobile or desktop version that there is in app store:
play store: https://play.google.com/store/apps/details?id=io.flutter.dem...
macos dmg (.zip): https://github.com/flutter/gallery/releases/latest
I tried both macos flutter gallery and on iOS and surpassingly is pretty good these days and smooth and feel native - even text selection works these days, moving cursor with long press on keyboard space etc. Occasionally was more difficult to dismiss keyboard on iOS and back/next mouse keys or touchpad gestures didn't work on macOS flutter gallery. But overall I'm quite satisfied and surprised comparing how it looked 4 years ago.
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Just Normal Web Things
I remember the first time when I looked at the Flutter Gallery and was surprised at how things felt just broken in a web browser, for example: https://gallery.flutter.dev (I think it was the Reply example in particular)
Ctrl + click or middle mouse button didn't work on links, right click didn't work, selecting and copying text didn't work, inspect element didn't work (due to how the technology is built), even attempting to zoom the page did nothing.
This article does ring true both because of that experience, as well as some of the SPA implementations I've seen even with more conventional technologies.
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Future of Adblocking Arms Race
Google Docs. Figma. Any Flutter app like https://gallery.flutter.dev/. Short answer, they're really not handling accessibility.
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Tauri vs Flutter
Even when you did that, scrolling was completely wrong. The web simply doesn’t expose primitives from which you can build native-feel scrolling, and the best you can manage on precise touchpads (that is, all laptops now) will normally feel terrible, and lack things like inertia which are rather important. https://gallery.flutter.dev/, for example, scrolls less than half as fast as it should, and lacks inertia. (… and renders text in the wrong font, and doesn’t do links at all where it obviously should, and uses scrollbars that behave all wrong quite apart from being overlay which my native aren’t, and get typing emoji wrong, and… and… seriously, it’s just a litany of awfulness.)
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Flutter Web: A Fractal of Bad Design
Oh wow. I had thought the claim that they were not producing any semantic web elements was almost certainly exaggerated. That said, for the number of things that are on https://gallery.flutter.dev/#/reply, there are a surprisingly low number of elements. Wow.
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Clippy goes full cross-platform thanks to Avalonia UI framework
example: https://gallery.flutter.dev (and Flutter Gallery on the playstore)
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Really cool Flutter ressource
You could just need to clear your cache, but I suspect might have something going on because of how you're loading your theme. Not sure about having two runapp functions. I would suggest inspecting gallery.flutter.dev and then implementing a splash screen the way they have, as you will get the benefit of having a slash while flutter is being loaded, vs a splash screen that won't start until after, which imho, defeats the purpose.
- Flutter for web vs ReactJS
- Flutter 4.0?
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
What are some alternatives?
makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl
rescript-compiler - The compiler for ReScript.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
ClojureDart - Clojure dialect for Flutter and Dart
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
sdk - The Dart SDK, including the VM, dart2js, core libraries, and more.
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
language - Design of the Dart language
haxe - Haxe - The Cross-Platform Toolkit