The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Gameboy Alternatives
Similar projects and alternatives to gameboy
-
cookiecutter
A cross-platform command-line utility that creates projects from cookiecutters (project templates), e.g. Python package projects, C projects.
-
WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
-
InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
gameboy reviews and mentions
- DMG-01 Emulator in Rust
-
Battery Free Gameboy
Looks like they used an existing emulator and this was mostly a hardware and memory integrity test. I’d love to see this approached from the perspective of “how clever can we get with the emulator itself to save power?”
When I wrote mine, something I ran into was realizing that often the CPU and PPU are just doing the same thing over and over and over. If only I could cache all that work.
For example, you don’t modify the previous frame. You have to draw the entire frame every time, writing sprites from OAM memory every time. Sometimes games do clever stuff here for effects, but a lot of the time you’re just drawing the same stuff. Like Tetris is almost completely a routine of drawing almost entirely the same graphics every time. Most of the cycles and OAM writes are just juggling sprites to draw the same layout every time.
I documented the heck out of the PPU because it gave me the second most grief (sound being the worst by far) if you are curious: https://github.com/ablakey/gameboy/blob/master/src/guest/sys...
-
Show HN: Rust-starter, a boilerplate to build Rust CLI applications
As long as you're not doing any complex argument handling, it's dead simple:
https://github.com/ablakey/gameboy/blob/master/src/main.rs#L...
-
A note from our sponsor - WorkOS
workos.com | 29 Apr 2024
Stats
ablakey/gameboy is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of gameboy is Rust.
Popular Comparisons
Sponsored