gameboy
rust-starter
gameboy | rust-starter | |
---|---|---|
3 | 8 | |
53 | 400 | |
- | 1.0% | |
0.0 | 5.5 | |
over 2 years ago | 2 months ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gameboy
- DMG-01 Emulator in Rust
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Battery Free Gameboy
Looks like they used an existing emulator and this was mostly a hardware and memory integrity test. I’d love to see this approached from the perspective of “how clever can we get with the emulator itself to save power?”
When I wrote mine, something I ran into was realizing that often the CPU and PPU are just doing the same thing over and over and over. If only I could cache all that work.
For example, you don’t modify the previous frame. You have to draw the entire frame every time, writing sprites from OAM memory every time. Sometimes games do clever stuff here for effects, but a lot of the time you’re just drawing the same stuff. Like Tetris is almost completely a routine of drawing almost entirely the same graphics every time. Most of the cycles and OAM writes are just juggling sprites to draw the same layout every time.
I documented the heck out of the PPU because it gave me the second most grief (sound being the worst by far) if you are curious: https://github.com/ablakey/gameboy/blob/master/src/guest/sys...
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Show HN: Rust-starter, a boilerplate to build Rust CLI applications
As long as you're not doing any complex argument handling, it's dead simple:
https://github.com/ablakey/gameboy/blob/master/src/main.rs#L...
rust-starter
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Why are so many important features not in standard library yet?
There's enough disagreement over personal taste that there are various repositories (eg. my CLI boilerplate vs. Rust Starter) but none especially dominant.
- rust-starter/rust-starter A simple framework to build Rust CLI Applications
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Show HN: Rust-starter, a boilerplate to build Rust CLI applications
You can use the newError branch: https://github.com/rust-starter/rust-starter/tree/newError
See https://rust-starter.github.io/#feature-errors for why Failure is still used.
- rust-starter: boilerplate to build Rust CLI applications
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Ask HN: What Are You Working On?
Tools for Rust. Currently wrestling with dev ops for a crates dependency visualizer. Also on the list, a bootstrapping template for commandline application in Rust (https://github.com/rust-starter/rust-starter) and also planning to develop a Rust job board.
What are some alternatives?
actix-todo - Todo list API made in rust + actix-web + tokio-postgres
mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL
clap-rs - A full featured, fast Command Line Argument Parser for Rust
structopt - Parse command line arguments by defining a struct.
tui-rs - Build terminal user interfaces and dashboards using Rust
rust-cli-boilerplate - Rust project boilerplate for CLI applications
maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2
LIPS - Scheme based powerful lisp interpreter in JavaScript
cratetorrent - A BitTorrent V1 engine library for Rust (and currently Linux)
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
Oat++ - 🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.
thegreatsuspender - A chrome extension for suspending all tabs to free up memory