gameboy
structopt
gameboy | structopt | |
---|---|---|
3 | 18 | |
53 | 2,690 | |
- | - | |
0.0 | 2.7 | |
over 2 years ago | 4 months ago | |
Rust | Rust | |
MIT License | GNU General Public License v3.0 or later |
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gameboy
- DMG-01 Emulator in Rust
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Battery Free Gameboy
Looks like they used an existing emulator and this was mostly a hardware and memory integrity test. I’d love to see this approached from the perspective of “how clever can we get with the emulator itself to save power?”
When I wrote mine, something I ran into was realizing that often the CPU and PPU are just doing the same thing over and over and over. If only I could cache all that work.
For example, you don’t modify the previous frame. You have to draw the entire frame every time, writing sprites from OAM memory every time. Sometimes games do clever stuff here for effects, but a lot of the time you’re just drawing the same stuff. Like Tetris is almost completely a routine of drawing almost entirely the same graphics every time. Most of the cycles and OAM writes are just juggling sprites to draw the same layout every time.
I documented the heck out of the PPU because it gave me the second most grief (sound being the worst by far) if you are curious: https://github.com/ablakey/gameboy/blob/master/src/guest/sys...
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Show HN: Rust-starter, a boilerplate to build Rust CLI applications
As long as you're not doing any complex argument handling, it's dead simple:
https://github.com/ablakey/gameboy/blob/master/src/main.rs#L...
structopt
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Hope you are aware that structopt is in maintenance mode and is merged into clap as of v3.
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Task manager for Linux using rust
As I understood you need to implement a command line argument parser for that you can use clap https://github.com/clap-rs/clap or structopt https://github.com/TeXitoi/structopt.
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clap with Ed Page :: Rustacean Station
I feel like discovering moves like this is a weakness in the ecosystem today. You can check out some of our discussion on raising visibility
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clap 3.1: A step towards 4.0
Something I've been giving thought to is how to help structopt users discover that clap3 is their upgrade path. We've put notices in the structopt repo but cargo upgrade and docs.rs won't say anything. See https://github.com/TeXitoi/structopt/issues/525 for more ideas we're considering.
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ANN: clap 3.0.0-rc.0!
For myself, I have found serde.rs really useful for undertanding their derives while I've always been frustrated with finding anything in structopt's documentation, so I modeled it more off of serde. This ended up both being in structure and not being in docs.rs. I think it really was the structure that was the frustration point for me but there was interest elsewhere in moving stuff out of docs.rs.
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fncmd: Command line interface as a function.
I think it would be nice to have a comparison to clap-derive and/or structopt in the README, as that is what I expect most users would compare this to. The subcommand handling looks especially cumbersome compared to deriving on structs and enums.
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Linkerd 2.11 now includes a Kubernetes controller written in Rust
However, the one place I'm a little curious to rewrite things is the CLI... every time we have to deal with cobra I long for Rust's structopt.
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vaultssh: A small CLI wrapper for authenticating with SSH keys from Hashicorp Vault
Have you tried https://github.com/TeXitoi/structopt ?
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SwayWS - a sway workspace tool which allows easy moving of workspaces to and from outputs
It is written in Rust using the structopt and swayipc crates. It is published on crates.io. The repository is hosted on GitLab. The repository is mirrored on GitHub.
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Most Versatile Language for CLI Apps?
I use structopt, which itself uses clap.
What are some alternatives?
actix-todo - Todo list API made in rust + actix-web + tokio-postgres
clap-rs - A full featured, fast Command Line Argument Parser for Rust
docopt.rs - Docopt for Rust (command line argument parser).
easy_flag - Simple command line flag parser for rust.
anyhow - Flexible concrete Error type built on std::error::Error
rust-starter - Rust Starter Project
enum-map
argh - Rust derive-based argument parsing optimized for code size
cobra - A Commander for modern Go CLI interactions
cargo-edit - A utility for managing cargo dependencies from the command line.
viper - Go configuration with fangs
fuzzcheck-rs - Modular, structure-aware, and feedback-driven fuzzing engine for Rust functions