gameboy VS structopt

Compare gameboy vs structopt and see what are their differences.

structopt

Parse command line arguments by defining a struct. (by TeXitoi)
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gameboy structopt
3 18
53 2,690
- -
0.0 2.7
over 2 years ago 4 months ago
Rust Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gameboy

Posts with mentions or reviews of gameboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.
  • DMG-01 Emulator in Rust
    1 project | news.ycombinator.com | 9 Mar 2023
  • Battery Free Gameboy
    2 projects | news.ycombinator.com | 8 Mar 2023
    Looks like they used an existing emulator and this was mostly a hardware and memory integrity test. I’d love to see this approached from the perspective of “how clever can we get with the emulator itself to save power?”

    When I wrote mine, something I ran into was realizing that often the CPU and PPU are just doing the same thing over and over and over. If only I could cache all that work.

    For example, you don’t modify the previous frame. You have to draw the entire frame every time, writing sprites from OAM memory every time. Sometimes games do clever stuff here for effects, but a lot of the time you’re just drawing the same stuff. Like Tetris is almost completely a routine of drawing almost entirely the same graphics every time. Most of the cycles and OAM writes are just juggling sprites to draw the same layout every time.

    I documented the heck out of the PPU because it gave me the second most grief (sound being the worst by far) if you are curious: https://github.com/ablakey/gameboy/blob/master/src/guest/sys...

  • Show HN: Rust-starter, a boilerplate to build Rust CLI applications
    9 projects | news.ycombinator.com | 25 Jan 2021
    As long as you're not doing any complex argument handling, it's dead simple:

    https://github.com/ablakey/gameboy/blob/master/src/main.rs#L...

structopt

Posts with mentions or reviews of structopt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.

What are some alternatives?

When comparing gameboy and structopt you can also consider the following projects:

actix-todo - Todo list API made in rust + actix-web + tokio-postgres

clap-rs - A full featured, fast Command Line Argument Parser for Rust

docopt.rs - Docopt for Rust (command line argument parser).

easy_flag - Simple command line flag parser for rust.

anyhow - Flexible concrete Error type built on std::error::Error

rust-starter - Rust Starter Project

enum-map

argh - Rust derive-based argument parsing optimized for code size

cobra - A Commander for modern Go CLI interactions

cargo-edit - A utility for managing cargo dependencies from the command line.

viper - Go configuration with fangs

fuzzcheck-rs - Modular, structure-aware, and feedback-driven fuzzing engine for Rust functions