Linux VR Desktop (by SimulaVR)

Simula Alternatives

Similar projects and alternatives to Simula

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Simula alternative or higher similarity.

Suggest an alternative to Simula

Reviews and mentions

Posts with mentions or reviews of Simula. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-01-24.
  • Trust me it's super productive Windows users will never understand
    5 projects | | 24 Jan 2022
  • SimulaOne Linux VR Headset $2,800
    1 project | | 20 Jan 2022
    Open source & customizable. Open-source software allows you to see how things are working, and change things around if/when needed. Everything is in principle customizable in Linux, and this is especially useful in a new ecosytem like VRCs. Simula's open-source window manager is of course no exception to this.
  • Email about SimulaVR price... Price, you say? When did Kickstater start selling stuff?
    1 project | | 13 Jan 2022
    RE the UI end of things: we have a fully functioning window manager that people are using right now on the Valve Index/HTV Vive. See
  • Side By Side VR in Godot
    1 project | | 10 Jan 2022
    For the interested, I'm trying to get this:, based on godot,
  • SimulaVR – The Simula One's Pricing and Kickstarter Goal
    1 project | | 9 Jan 2022
  • Simula One vs. Quest 2 vs. Valve Index
    1 project | | 27 Dec 2021
    I understand this viewpoint, but some counter points:

    1. We originally tried raising money for this from VCs/angels, and got turned down by everyone. We also tried partnering with other headset manufacturers to help us put Simula on their headsets, and also got turned down/ignored by...everyone. So Kickstarter has allowed us to go direct to consumers to help fund it, which is a pretty cool use of the platform.

    2. We're actually going to ship our headsets, leaving an extremely clear paper trail of weekly updates behind us for the duration of the whole project.

    I know, I can't actually know this for sure just by me claiming it. But basically: we have been working on Simula for years, putting in tons and tons of sweat to get the stable Linux VR compositor we have now. Also: our software is already testable right now on older headsets like the Valve Index and HTC Vive Pro ( We've staked our reputations and life's work into this, and are not going to let it go to waste by failing to ship our headsets.

    With that said, our upcoming Kickstarter is only the first step in this process. We already have plans for a second headset iteration after this one, which we will start working on after these ship. If you wait for that iteration, you'll have the proof of us shipping the first one, and won't have to wait as long for us to bootstrap the manufacturing process on top of a pre-order campaign =]

  • Questions about the Simula One headset
    1 project | | 19 Dec 2021
    It's a VR headset that runs Linux Desktop on a portably attached compute pack (via our special window manager
  • Getting OpenXR / WebXR to work with Valve Index - on linux. (A Unsolved Puzzle)
    2 projects | | 16 Dec 2021
    There are incredible initiatives such as StardustXR, and Simula which aim to bring the Metaverse to linux, but I am looking to solve some simple workflow issues:
  • Cyberdeck? - Simula One is a Standalone VR Headset Natively Running Linux Desktop, Kickstarter in January
    1 project | | 15 Dec 2021
    Note that you don't need SimulaOne hardware to try this out's already a FOSS project with a Github repo here.
  • Simula One: an office-focused, standalone VR headset built on top of Linux
    6 projects | | 29 Sep 2021
    Another founder here, with some more comments on the tech side of things:

    * The software is relatively usable, and you can try it out right now on

    * The hardware is still being worked on, and the website is kind of a list of expected specs/placeholder in that regard:

    * The compute unit is tested and works, but requires a custom carrier board to fit the form factor. This is a blocker for the final product, but relatively low priority for the prototype.

    * Lens system design is scheduled to be complete in early November, with first prototypes available in early December. We're planning to use Valve Index lenses as a stopgap right now for prototyping etc.

    * We're currently solving a few challenges in driving the displays, as we're pushing the boundaries of the available technology, and at our volumes support from manufacturers is like pulling teeth. BOE supplies the 2880x2880 panels and there aren't even enough docs to figure out how to drive the (non-trivial, local dimming based) backlight.

    * We're also experimenting with different approaches to tracking as our original plan (RealSense) became end-of-life recently. I'm interested in an mmwave based solution, but we might just use RGB cameras instead.

    * The mechanical design for the front part is reasonably advanced, but we're still working on the back part.

    There's a lot more going on right now that's probably not coming to mind immediately, but that should provide a good overview.

    6 projects | | 29 Sep 2021
    Depends on the device you use. They seem to support a few different ones.

    From here: it seems like anything that will run steamvr should do it.

    6 projects | | 29 Sep 2021
    From the wiki on their Github [1] and looking Github contributors, this is a 3 person project (and no Github commits since May 2021). They're clearly not making their own VR headset, they're using something off the shelf (from other comments seems like an HTC Vive). Making the website ambiguous about this is just confusing.

    I saw a couple YC apps in there, so I'm sure they had to be ambitious, but thinking realistically there's a big difference between being:

    1) A VR headset for work company

    2) A VR operating system for work company

    3) A window manager for VR for work company


    6 projects | | 29 Sep 2021
    Great points.

    (A) is tractable, and will be placed on our queue.

    RE (B): Simula has developed a special text filter to help improve its text quality. See for a demonstration.

    As you point out there, there are even deeper things that can be done. We have considered making a VR based terminal before (in which text is rendered on a vector basis).

    (D) is a point brought up by Forrest Reiling in his master's thesis on window managers (which influenced Simula's early founding). See [Toward General Purpose 3D User Interfaces: Extending Windowing Systems to Three Dimensions](

    6 projects | | 29 Sep 2021
    Isn't this just a Desktop implementation for the SteamVR? It is even open source right here --

    No headset in sight, other than just "any headset".

  • Simula: Linux VR Desktop
    1 project | | 28 Sep 2021


Basic Simula repo stats
24 days ago

SimulaVR/Simula is an open source project licensed under MIT License which is an OSI approved license.

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