Simula
VR-on-Linux
Simula | VR-on-Linux | |
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58 | 29 | |
2,867 | - | |
0.3% | - | |
1.4 | - | |
about 1 month ago | - | |
Haskell | ||
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Simula
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Mark Zuckerberg says Quest 3 'is the better product, period'
He's _probably_ right that for the majority of people, the Quest would be better.
Towards the end, when he starts talking about the open vs closed model, I find it pretty depressing that meta is the "open" model in this case. I'm pretty sure you still require a Meta account to use the headset. Not sure I consider that "open".
I would love to have a headset that was running Simula (or something similar). I tried Simula with a Valve Index and the resolution was just too low for me. But I could definitely feel like it was "the future".
I travel a lot now and work on one laptop screen. Having a small(ish) headset that I could travel with and then have a VR workspace instead of a single laptop monitor has the potential to be game changing (maybe).
[0] https://github.com/SimulaVR/Simula
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SimulaVR $1.2M short of the project's total cost
>before anyone else did
Not disputing your claim per se, but Google had a project called Daydream back at least as early as 2017 (though seems earlier) and rolled that into Area 120 projects. They canned it at some point in 2021 I believe.
Whereas SimulaVR seems to have started working on this in 2018 per their YC app (but perhaps earlier?) https://github.com/SimulaVR/Simula/wiki/YCW19-Application
- Simula – Linux VR Desktop
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3D operating system
That's not rly an os, it's just a different gui, you could probably reuse linux and build it on top of that For example, there's a VR window manager for linux called Simula
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Seeking info about nreal air usb interfaces
That's the dream! I really want to see if I can get it working with a VR compatible desktop env like https://github.com/SimulaVR/Simula; but failing that, just getting the second display surface to be floating instead of fixed would be a huge boon!
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VR for office work - a viable strategy?
That's a clever way of doing it. =) I have considered xrdesktop, Immersed and Simula (SimulaVR's window manager without their headset) as well. Seemingly, Immersed can only create virtual monitors and not separate windows for each application, which leaves xrdesktop and Simula the better options.
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Godot Desktop Environment
You might be interested in looking at SimulaVR - it's a VR desktop built with godot (and haskell), but it uses, iirc, wlroots to handle windows and grab their surfaces to display as textures in godot.
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Ask HN: Working in a VR Headset
So, you might be interested in https://github.com/SimulaVR/Simula . There have been a few examples of VR windows managers on Linux which don’t require an entire OS rewrite.
Is that the solution Meta will go w/ almost certainly not. But replacing a WM for a different “view” of your OS is a pretty common thing on Linux. (For some distros like Arch, replace isn’t the right word. You have to install whichever one you’d like from the beginning)
- Mentor-ship
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XR2 Processor for purchase
The Simula One is a Linux-based, standalone VR headset with compute specs that are comparable to premium laptops (x86 architecture) as well as very high pixel density (35.5 PPD). The software its built over is open-source (https://github.com/SimulaVR/Simula), and its hardware is being built in the open (though not entirely open-source since it would violate many of our NDAs, etc).
VR-on-Linux
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I want to switch to linux, but I have some questions
What headset do you have? VR works great when it works, but the protocols on Linux don't play well with all headsets. If you have a Vive, Vive Pro, or Index, it should work well with SteamVR. Otherwise, you'll have to dig around and test yourself using something like OpenHMD or more likely Monado, which both have limited device support. In my search, I came across this page, which might help you out.
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Linux genuinely gives me less issues than Windows
As a rare VR on Linux user, SteamVR for Linux is in a sad state and I wouldn't recommend it to anyone who's not extremely dedicated. The fact that it exists at all is a step up from other vendors but man is it a bad experience right now. Worse than it's been since the earliest days IMO
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PSVR on Linux via Monado: a setup guide
Yep. Here's a relatively out-of-date list: https://gitlab.com/vr-on-linux/VR-on-Linux/-/tree/master/Proton
- Good (current) Guides for installing skyrim mods on Linux
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Anyone Using The Tundra Trackers on Linux?
They are untested but should work, they use Valve's firmware. I reached out to the developers about it a while ago for this document.
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VR Gaming on Linux
Also, check out /r/virtualreality_linux and: https://gitlab.com/vr-on-linux/VR-on-Linux
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VRChat implements EAC to curb the use of game modifications, causing community backlash
I've removed it from the list.
- How is VR on Linux today?
- VR SDKs (Viveport SDK, OpenVR etc.) with Linux? how well do they work?
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With the release of the Steam deck, how good is gaming on Linux now?
Aside from the smaller list of native/supported games, here's what I've found has been tested to work.
What are some alternatives?
hn-search - Hacker News Search
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
tinypilot - Use your Raspberry Pi as a browser-based KVM.
ALVR - Stream VR games from your PC to your headset via Wi-Fi
ttyd - Share your terminal over the web
lhctrl - Power management of Valve v1 lighthouses over Bluetooth LE
OpenHMD - Free and Open Source API and drivers for immersive technology.
OpenHMD - Free and Open Source API and drivers for immersive technology.
how-to-exit-vim - Below are some simple methods for exiting vim.
ammo - Almost Manual Mod Organizer - Linux MO for Bethesda Games
nvtop - GPU & Accelerator process monitoring for AMD, Apple, Huawei, Intel, NVIDIA and Qualcomm
dotfiles