ImageSharp Alternatives

Similar projects and alternatives to ImageSharp

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better ImageSharp alternative or higher similarity.

Suggest an alternative to ImageSharp

ImageSharp reviews and mentions

Posts with mentions or reviews of ImageSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-03.
  • Find out why Avalonia's architecture is so portable and simple!
    3 projects | | 3 Jun 2022
    Looks like everyone is using bloated Skia library. Why not use ImageSharp?
  • get pixel byte array in .net6
    1 project | | 26 May 2022
    I use this library for image handling, it's pretty good
  • LearnOpenGL: Trouble getting texture to render properly on model loaded with Assimp
    2 projects | | 12 Apr 2022
    I'm using ImageSharp for loading the texture, but I don't imagine that's where the problem arises. It's been working fine for the previous chapters, loading different, albeit smaller, textures.
  • .NET 5 Generate Captcha image
    3 projects | | 19 Feb 2022
  • Six Labors : Announcing ImageSharp 2.0.0
    4 projects | | 7 Feb 2022
    From the release notes here:
  • Github repositories to study from
    7 projects | | 2 Jan 2022
    This probably won't fit your needs, but ImageSharp is very interesting imo. You can learn a lot of low level and optimization stuff there (SIMD, pointers/memory hackery, etc.).
  • How hard would it be to write a desktop application that drew the red line in between the black lines like so?
    1 project | | 31 Dec 2021
    You could use something like ImageSharp to load the image, scan over it's pixels, create the new image and save it.
  • forbidden C# keywords
    3 projects | | 10 Dec 2021
    While there are scenarios where using a native library certainly makes sense, that doesn't come for free. Using native code adds overhead (in many cases, having a full implementation in C# can be faster than invoking a C++ assembly), and it kills your portability, and makes maintenance harder. There are libraries out there, such as ImageSharp that are great examples of how you can have a fully managed implementation of a native image processing library that has speed that are on the same level (or actually, faster in some cases) than native libraries, with also the advantage of being able to run everywhere.
  • Fun with Flags, Enums and Bit Shifting
    1 project | | 7 Dec 2021
    I will be using ImageSharp for converting this value into an actual image. Because I have 9 segments, it seemed like the best idea to treat the image as a 3x3 pixel square and get ImageSharp to resize it for me. The pixel format for the data though was RGB24 so I needed to work out how to scale up my colours from 2-bits to 8-bits per channel.
  • Uncle Bob Is A Fraud Who's Never Shipped Software
    4 projects | | 12 Nov 2021
    Why in the world would i want to remove something from a build when files are not explicitly referenced in a csproj file? That doesn't make any sense. Here is an example .csproj, show me where cs files that aren't generated are referenced in there? So if I remove a file, why would "removing it from build" make any sense?
  • Anyone wants to flex his .net 5 skills?
    1 project | | 24 Oct 2021
  • Vector<int> throws error
    2 projects | | 14 Jun 2021
    You're using the wrong type then. Vector has a variable fixed length that depends on your specific hardware on your machine (ie. on what kind of vectorized registers are available). Assuming SSE2 as a baseline, Vector will always have (at least) a size of 4. On some machines it will have a size of 8, etc. You can't use it to store an arbitrarily long sequence of values, and even if you could, what you're doing here is very inefficient. If you want to store eg. a pixel color in BGRA32 format, storing each channel as an int means you'd be wasting 4x times the memory you need. You should instead store each channel as a byte, and have your pixel type only have a size of exactly 32 bits. For reference, I'd suggest taking a look at the Bgra32 pixel type in ImageSharp:
  • Introducing LibVLCSharp Commercial Licensing
    1 project | | 2 Jun 2021
    This is very much like the approach our friends at Six Labors, makers of ImageSharp1, have chosen, and I believe it strikes a good balance between keeping an open and accessible license for individual developers, and inviting companies who critically rely on open-source projects to contribute financially.
  • ImageSharp Releases
    1 project | | 20 May 2021
    The license is the second section of the readme.
  • Why not use ref?
    6 projects | | 16 May 2021
    High performance code with no pinning (eg. here, here, here, here)


Basic ImageSharp repo stats
3 days ago

SixLabors/ImageSharp is an open source project licensed under Apache License 2.0 which is an OSI approved license.

SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
Find remote jobs at our new job board There are 2 new remote jobs listed recently.
Are you hiring? Post a new remote job listing for free.