ImageSharp
GDevelop
ImageSharp | GDevelop | |
---|---|---|
34 | 147 | |
7,117 | 6,052 | |
1.0% | - | |
9.7 | 9.8 | |
7 days ago | 3 days ago | |
C# | JavaScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ImageSharp
- Is there a way to remove metadata from an image file?
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First automatic JPEG-XL cloud service
> High quality progressive decoding at reduced filesizes is a big positive for me.
This is really cool!
Honestly, I want to use regular progressive JPEGs for a current project of mine, but it seems that even that doesn't have support in all the tech stacks yet despite how long it's been around for, for example: https://github.com/SixLabors/ImageSharp/issues/449
Here's hoping that in the case of JPEG-XL this will be more commonplace!
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
Here's an example:
https://github.com/SixLabors/ImageSharp/blob/main/LICENSE#L2...
https://news.ycombinator.com/item?id=33301518
Again, nothing stops someone from forking and maintaining.
Are you saying this is not legally enforceable? Because I am under the impression from my legal council it is. I can ask again to get more clarity.
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ChatGPT: Assisting you with your chords
ChatGPT is very good at being confidently incorrect. I asked it for some programming related thing and it gave me some code that used a class from a library as if it was generic, when it was not, and even made up some classes. You should also remember that things have since updated and things that might have been true back in 2020, may not be anymore. SixLabors.ImageSharp, for example has reworked some code since then and ChatGPT regularly messes up the methods that it uses, most notably Image.GetPixelSpan.
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Reasons to switch from python to dotnet ? Image processing involved
There is one in dot net too https://github.com/SixLabors/ImageSharp
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Compress/resize images
ImageSharp is another option, but could have licence implications.
- QR Code reader not dependant on System.Drawing
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GitHub - A Place to Fork
One example from the top of my head is ImageSharp.
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ImageSharp leaving the .NET Foundation due to licensing change
Library users should come together and fork the last open source version (https://github.com/SixLabors/ImageSharp/tree/v2.1.3) and maintain that together. Just having a version still available, even if it's got no new features, may be enough to make the Six Labors reconsider their approach because why pay for a library that can mostly work for free?
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TIL: mime types and static assets in Umbraco
Since .net doesn't yet support avif and neither does ImageSharp, files of this type just didn't have a MIME type available and trying to use them would result in a 404 error.
GDevelop
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Gamedev.js Jam 2024 start and theme announcement!
5 × GDevelop Gold license for 12 months
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Advice on easy-to-learn game engines? Planning a marriage proposal year(s) in advance
https://gdevelop.io/ <- free, very easy
- Not only Unity...
- Unity: We Have Heard You
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
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Ask HN: Favorite Game Engine?
I'm not really a game maker, but would like to give a shout out to the fabulous https://gdevelop.io/
It has everything you need, is free and its VISUAL PROGRAMMING is fab...
- Herramientas y lenguajes para aprender a hacer videojuegos?
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Construct's New WebGPU Renderer
After they switched to a monthly/annual subscription fee with the release of construct 3, I pretty much threw in the towel and switched over to Gdevelop.
https://github.com/4ian/GDevelop
Open source, completely free, and I can run it as a native application on my computer versus a weird web app. The idea that my game is basically tied to a SaaS is just not OK for me.
- Suggestion for software please
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GDevelop desktop app won't update
gdevelop GitHub releases
What are some alternatives?
Magick.NET - The .NET library for ImageMagick
Godot - Godot Engine – Multi-platform 2D and 3D game engine
OpenCvSharp - OpenCV wrapper for .NET
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
ImageProcessor - :camera: A fluent wrapper around System.Drawing for the processing of image files.
defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.
Emgu CV - Emgu CV is a cross platform .Net wrapper to the OpenCV image processing library.
stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
ImageResizer - The official repository for ImageResizer
scratch-www - Standalone web client for Scratch
MetadataExtractor - Extracts Exif, IPTC, XMP, ICC and other metadata from image, video and audio files
RenPy - The Ren'Py Visual Novel Engine