Is there a list of resources which help to abstract over OpenGL and Vulkan, as their as their GLSL dialects? (DirectX and HLSL are also welcomed)

This page summarizes the projects mentioned and recommended in the original post on /r/vulkan

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  • wgpu

    Cross-platform, safe, pure-rust graphics api.

  • If you want some kind of inspiration there is the wgpu project written in rust that does pretty much what you are describing: https://github.com/gfx-rs/wgpu

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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