Safe and portable GPU abstraction in Rust, implementing WebGPU API.
I haven't heard of wgpu until literally just now, but it looks like you need to change the primitive field in RenderPipelineDescriptor to something that has topology: LineList. See this example.
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Why not use WGPU-HAL?
1 project | reddit.com/r/rust_gamedev | 7 Dec 2022
Pop!_OS will collaborate with Slint to offer it as an alternative toolkit for application development on Cosmic Desktop.
1 project | reddit.com/r/linux | 6 Dec 2022
High Performance Rust UI talk
1 project | reddit.com/r/rust | 1 Dec 2022
1 project | reddit.com/r/rust | 23 Nov 2022
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3 projects | reddit.com/r/GraphicsProgramming | 23 Nov 2022