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InfluxDB
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
I'd like to develop native Wayland programs, and I don't really want to use toolkits like Qt or GTK, I need something just above OpenGL or Vulkan which only draws to a surface, I handle the rest. cairo + pango are a very nice pair, but cairo is mostly dead, the only way to make it Wayland native is through its OpenGL context, which unfortunately is still experimental even after many years. I found about VKVG, which wants to be Cairo based upon Vulkan, but that's "in early development stage". Generally I find dead drawing libraries, full toolkits or game engines which I don't want, or low level libraries. It seems to me that Linux doesn't have a solid middle-level graphics library anymore, or am I missing something? Do you know some libraries to recommend?
https://github.com/Chlumsky/msdfgen improves on SDF rendering a bit and allows sharper edges, could also bit a runtime path to (M)SDF image renderer.
You could also look into or extract how imgui implemented it's simpler canvas API, that was designed around GPU usage, https://github.com/ocornut/imgui (see ImDrawList).
As said really early stage, I wouldn't be surprised if these wouldn't compile or crashed, and the documentation is inexistant: https://github.com/Jiboo/libhut