Render inside ImGui window

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  • ParadiseEngineVulkan

    Under development modular Vulkan Game Engine

    Hey everyone, I've been learning Vulkan, following https://vulkan-tutorial.com/ and managed to include imgui in my application. However, I'm lost trying to render inside the "Editor" window on my custom engine. I've managed to find a couple examples using openGL but none in vulkan. Any pointers would be hugely appreciated. https://github.com/JoseETeixeira/ParadiseEngineVulkan

  • imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

    Yeah, I been researching into this too. The main issue is that VkDescriptorSet is a 64-bit non-dispatchable handle. Ocornut want ImGui to be as compatible with 32-bit as possible. The discussion (and potential fix) could be found https://github.com/ocornut/imgui/pull/914 and https://github.com/ocornut/imgui/issues/1641. You're best bet is to modify ImGui to bind a descriptor set. You can take a look at (Martty's fork(https://github.com/martty/imgui))[https://github.com/martty/imgui})[https://github.com/martty/imgui}) or (TheCherno's fork (https://github.com/TheCherno/imgui))[https://github.com/TheCherno/imgui])[https://github.com/TheCherno/imgui]) for some

  • Scout APM

    Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.

  • imgui

    Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies (by martty)

    Yeah, I been researching into this too. The main issue is that VkDescriptorSet is a 64-bit non-dispatchable handle. Ocornut want ImGui to be as compatible with 32-bit as possible. The discussion (and potential fix) could be found https://github.com/ocornut/imgui/pull/914 and https://github.com/ocornut/imgui/issues/1641. You're best bet is to modify ImGui to bind a descriptor set. You can take a look at (Martty's fork(https://github.com/martty/imgui))[https://github.com/martty/imgui})[https://github.com/martty/imgui}) or (TheCherno's fork (https://github.com/TheCherno/imgui))[https://github.com/TheCherno/imgui])[https://github.com/TheCherno/imgui]) for some

  • imgui

    Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies (by TheCherno)

    Yeah, I been researching into this too. The main issue is that VkDescriptorSet is a 64-bit non-dispatchable handle. Ocornut want ImGui to be as compatible with 32-bit as possible. The discussion (and potential fix) could be found https://github.com/ocornut/imgui/pull/914 and https://github.com/ocornut/imgui/issues/1641. You're best bet is to modify ImGui to bind a descriptor set. You can take a look at (Martty's fork(https://github.com/martty/imgui))[https://github.com/martty/imgui})[https://github.com/martty/imgui}) or (TheCherno's fork (https://github.com/TheCherno/imgui))[https://github.com/TheCherno/imgui])[https://github.com/TheCherno/imgui]) for some

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