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Previously, we compiled a Go program into a WebAssembly and then converted it into C++ files to make it run on Nintendo Switch. Now, I have succeeded in compiling a Go program into a native binary for Nintendo Switch, and also running a game there. I replaced system calls with C function calls using the -overlay option. Also, I have developed a new package Hitsumabushi to generate JSON content for this.
I have been developing a 2D game engine called Ebiten in my spare time. I have succeeded in porting this to Nintendo Switch and the Nintendo Switch version of "Bear's Restaurant" was released in 2021.
I'll continue polishing this so that a proper game can be released for Nintendo Switch. As I described first, there is a high level of uncertainty in this project. Until a game is released, I cannot anticipate what kind of issues will occur, and I always have to be on high alert. Even in the worst case scenario, however, I know we can continue to release the game with the help of go2cpp, which is reassuring. Still, with all the hard work I’ve put into this already, I really want to release a game with Hitsumabushi and see it achieve some actual results.