If you implement an ECS-like architecture in Godot, is there any advantage to the System part?

This page summarizes the projects mentioned and recommended in the original post on /r/godot

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  • gdnative

    Rust bindings for Godot 3

  • You might be interested in Godex. If you're interested in coding in rust I can recommend using the ECS part of bevy with godot-rust and Godot. However it does take time to set up and it will not be as nice as with a complete engine built for ECS (and rust) which bevy hopefully will be in the future.

  • godex

    Godex is a Godot Engine ECS library.

  • You might be interested in Godex. If you're interested in coding in rust I can recommend using the ECS part of bevy with godot-rust and Godot. However it does take time to set up and it will not be as nice as with a complete engine built for ECS (and rust) which bevy hopefully will be in the future.

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  • bevy

    A refreshingly simple data-driven game engine built in Rust

  • You might be interested in Godex. If you're interested in coding in rust I can recommend using the ECS part of bevy with godot-rust and Godot. However it does take time to set up and it will not be as nice as with a complete engine built for ECS (and rust) which bevy hopefully will be in the future.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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