Best noise algo for height-mapping continents on a sphere?

This page summarizes the projects mentioned and recommended in the original post on /r/proceduralgeneration

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  • FastNoise

    Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

  • OpenSimplex2

    Successors to OpenSimplex Noise, plus updated OpenSimplex.

  • If you want to run the noise on the compute shader, you could use or port this. https://github.com/KdotJPG/OpenSimplex2/blob/master/glsl/OpenSimplex2.glsl I don't currently have a 3D->3D warping variant of it, but it'll at least serve as something more to try.

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  • 3DWorld

    3D Procedural Game Engine Using OpenGL

  • webgl-noise

    Procedural Noise Shader Routines compatible with WebGL

  • Oh nice. I think the GLM noise is actually based off the Ashima Arts + Stefan Gustavson GLSL noise https://github.com/ashima/webgl-noise

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