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If you want to run the noise on the compute shader, you could use or port this. https://github.com/KdotJPG/OpenSimplex2/blob/master/glsl/OpenSimplex2.glsl I don't currently have a 3D->3D warping variant of it, but it'll at least serve as something more to try.
Oh nice. I think the GLM noise is actually based off the Ashima Arts + Stefan Gustavson GLSL noise https://github.com/ashima/webgl-noise
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