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Webgl-noise Alternatives
Similar projects and alternatives to webgl-noise
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Noise-Extras
Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
NOTE:
The number of mentions on this list indicates mentions on common posts plus user suggested alternatives.
Hence, a higher number means a better webgl-noise alternative or higher similarity.
webgl-noise reviews and mentions
Posts with mentions or reviews of webgl-noise.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-02-11.
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How do you make textures for games WITHOUT drawing them?
you may want to start with (4d cellular) ashima-simplex-noise functions of https://github.com/ashima/webgl-noise as basis function, as this is not convergent+iterative like other procgen functions (that are more like a convergent game-of-life). demos of them are in https://www.shadertoy.com/results?query=ashima&sort=newest&filter=
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Best noise algo for height-mapping continents on a sphere?
Oh nice. I think the GLM noise is actually based off the Ashima Arts + Stefan Gustavson GLSL noise https://github.com/ashima/webgl-noise
- Simplex noise(or any fast smooth noise functions) in godot shaders?
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Added 3D Noise and Blend Modes to my GLSL Noise library (gl-Noise)! Used it to make a Planet Generator. Demo and GitHub in comments!
Oh I see what you mean now. Not saying https://github.com/KdotJPG/OpenSimplex2 isn't safe, just that https://github.com/ashima/webgl-noise/blob/master/src/noise3D.glsl isn't. Ty for clarifying, makes perfect sense now!
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Biome generation using 7 noise maps. Some generation patterns don't quite make proper sense, but I'm happy with it!
Several years ago when I was experimenting with all of this I found that OpenSimplex was significantly slower than regular Simplex (not sure what library I was using). Maybe it's improved since then? Anyway, I've since moved my noise computation to the GPU and speed is less of an issue for that particular project. I'm currently using the simplex noise function from GLM, which comes from https://github.com/ashima/webgl-noise. Do you have any idea how that compares with the various noise functions you've listed?
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A note from our sponsor - WorkOS
workos.com | 29 Apr 2024
Stats
Basic webgl-noise repo stats
5
2,691
0.0
5 months ago
ashima/webgl-noise is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of webgl-noise is C.
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