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C# noise-library related posts
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Using FastNoiseLite (or any GLSL library) in a shader.
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Procedural terrain generation that isn't so bumpy?
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While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
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Experimenting with shaped islands and Perlin noise. Video link below.
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perlin noise offset
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My second procedural mesh attempt. No vegetation cover yet.
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Using noise seeds in a very large world.
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A note from our sponsor - SaaSHub
www.saashub.com | 5 May 2024
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