Doing inktober as pixelart for the gameboy this year! Entry #3

This page summarizes the projects mentioned and recommended in the original post on /r/PixelArt

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  • gbdk-n

    gbdk libraries updated for newer versions of sdcc

  • I've been using GBDK, I highly recommend it if you're a little familiar with code. GBDK does have some issues, as it is an old library, and can cause memory leaks even with some otherwise-normal code. I would highly suggest using GBDK-N or GBDK 2020 instead, which are both very recent updates to the library that attempt to fix its issues.

  • gbdk-2020

    An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.

  • I've been using GBDK, I highly recommend it if you're a little familiar with code. GBDK does have some issues, as it is an old library, and can cause memory leaks even with some otherwise-normal code. I would highly suggest using GBDK-N or GBDK 2020 instead, which are both very recent updates to the library that attempt to fix its issues.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • GameBoyPngConverter

    A utility, written in .net core, for converting 4 color .png images to C files for use in the GameBoy Developer Kit (GBDK)

  • For this challenge, I've also been using gingemonster's GameboyPngConverter to help with the tile generation. (Before that, I'd go through the usual GBTD and GBMB tools, which are ok for regular level building, but aren't thought out for pixel art pieces like this)

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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