How to Add Physics Support to OpenGL

This page summarizes the projects mentioned and recommended in the original post on /r/opengl

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  • Bullet

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

  • Simply put, you need a physics engine, which you can either write yourself if you're feeling masochistic or you can just use a physics library if you're feeling less so. A popular one is Bullet which would be my recommendation due to its near ubiquity and relative abundance of learning material.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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