Widelands is a free, open-source real-time strategy game

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • widelands

    Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.

  • endless-sky

    Space exploration, trading, and combat game.

  • If we're doing "best of OSS games" in this thread, we can't leave out Endless Sky (https://endless-sky.github.io/), a very competent Escape Velocity style game. I played it a number of years ago and quite enjoyed it. Been meaning to come back to it now that (presumably) the galaxy and storyline is a bit bigger.

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  • warzone2100

    Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+

  • OpenRA

    Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

  • 7kaa

    Discontinued Seven Kingdoms: Ancient Adversaries - Go to the main source repository at https://sourceforge.net/projects/skfans/ for source code and builds

  • etlegacy

    ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.

  • If we're giving shout-outs I would like to give one to etlegacy* - the assets needed from Wolf:ET are not open but the engine/game/mod etc all are.

    Very important project for me as I've been playing W:ET since 2005!

    * https://github.com/etlegacy/etlegacy

  • wesnoth

    An open source, turn-based strategy game with a high fantasy theme.

  • If you're a fan of the old school Heroes of Might and Magic:

    Battle for Wesnoth will be right up your alley

    https://www.wesnoth.org/

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  • MechEngineer

    Mod for BattleTech that introduces many CBT mechanics to the MechLab

  • I can heartily recommend BattleTech Advanced if you don't want to go as far as Roguetech. It's definitely tougher, but not as impenetrable as Roguetech is. (Plus there's lots of difficulty sliders so you can probably tweak it to be about as forgiving as vanilla).

    I really enjoy the MWO-style mech customization that both of these add (the https://github.com/BattletechModders/MechEngineer mod); one critique I have of vanilla Battletech is that they simplified the mech construction mechanics a lot, and stripped out some of the tradeoffs that make mech design interesting in the canon. In vanilla, you just optimize for free tonnage, and can put jump jets on everything, so there are just a few chassis in each weight class that are strictly optimal for most loadouts; this makes it quite boring as there's little reason to pick other chassis. In BTA/Roguetech you can take an XL engine to shave off a lot of weight, but that means your mech will die if you lose your side torso. Lots of meaningful trade-offs, with no "best solution".

    I will admit that my eyes glossed over when I first started the game and looked at all the new part types I had to learn though...

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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