I made a voxel engine with rust and wgpu-rs

This page summarizes the projects mentioned and recommended in the original post on reddit.com/r/rust_gamedev

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  • first_voxel_engine

    Working link: https://github.com/TanTanDev/first_voxel_engine

  • wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API.

    The flickering issue was a part of growing pains for us as we transitioned from SPIRV-Cross to our own shader infrastructure Naga. It's been fixed since then, so just cargo update -p naga should get you back on Vulkan.

  • InfluxDB

    Access the most powerful time series database as a service. Ingest, store, & analyze all types of time series data in a fully-managed, purpose-built database. Keep data forever with low-cost storage and superior data compression.

  • naga

    Universal shader translation in Rust

    The flickering issue was a part of growing pains for us as we transitioned from SPIRV-Cross to our own shader infrastructure Naga. It's been fixed since then, so just cargo update -p naga should get you back on Vulkan.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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