WGPU.NET - Cross-platform bindings for wgpu

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  • wgpu

    Safe and portable GPU abstraction in Rust, implementing WebGPU API.

    I recently had the opportunity to make bindings to wgpu-native. For those who don't know, wgpu is a cross-platform, safe, pure-rust graphics api. It runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm.

  • wgpu-native

    Native WebGPU implementation based on wgpu-core

    WGPU.NET allows you to leverage wgpu by providing 1-to-1 bindings to wgpu-native, making it very straightforward to use. If you're writing a renderer or a game engine, or perhaps trying to do GPU computations, and have a handful of spare time, consider learning about wgpu and experimenting with it.

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    Cross-platform .NET bindings to wgpu-native.

    The library is offered as a nuget package. All info is in the repo here: https://github.com/trivaxy/WGPU.NET

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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