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I recently had the opportunity to make bindings to wgpu-native. For those who don't know, wgpu is a cross-platform, safe, pure-rust graphics api. It runs natively on Vulkan, Metal, D3D12, D3D11, and OpenGLES; and on top of WebGPU on wasm.
WGPU.NET allows you to leverage wgpu by providing 1-to-1 bindings to wgpu-native, making it very straightforward to use. If you're writing a renderer or a game engine, or perhaps trying to do GPU computations, and have a handful of spare time, consider learning about wgpu and experimenting with it.
The library is offered as a nuget package. All info is in the repo here: https://github.com/trivaxy/WGPU.NET