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Yes: https://github.com/dreamworksanimation/openmoonray/issues/45
I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!
https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...
I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!
https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...
Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?
Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...
[1]: https://github.com/dreamworksanimation/arras4_core
[2]: https://github.com/dreamworksanimation/arras4_node
[3]: https://github.com/dreamworksanimation/arras_render
Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?
Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...
[1]: https://github.com/dreamworksanimation/arras4_core
[2]: https://github.com/dreamworksanimation/arras4_node
[3]: https://github.com/dreamworksanimation/arras_render
Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?
Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...
[1]: https://github.com/dreamworksanimation/arras4_core
[2]: https://github.com/dreamworksanimation/arras4_node
[3]: https://github.com/dreamworksanimation/arras_render
Very few people have the skills/knowledge and patience to put their own shaders together themselves by assembling basic nodes into a large and complicated shader tree.
There has been some (feeble) attempts to build standard libraries of Shaders around Blender:
https://github.com/LuxCoreRender/LoL
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