DreamWorks releases OpenMoonRay source code

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • openmoonray

    MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

  • Yes: https://github.com/dreamworksanimation/openmoonray/issues/45

  • BlenderUSDHydraAddon

    This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.

  • I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!

    https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...

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  • I had the same question. There exists a USD addon for Blender that support Hydra, so probably you could get that to work with a bit of trial and error!

    https://github.com/GPUOpen-LibrariesAndSDKs/BlenderUSDHydraA...

  • arras4_core

  • Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?

    Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...

    [1]: https://github.com/dreamworksanimation/arras4_core

    [2]: https://github.com/dreamworksanimation/arras4_node

    [3]: https://github.com/dreamworksanimation/arras_render

  • arras4_node

  • Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?

    Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...

    [1]: https://github.com/dreamworksanimation/arras4_core

    [2]: https://github.com/dreamworksanimation/arras4_node

    [3]: https://github.com/dreamworksanimation/arras_render

  • arras_render

  • Is anybody else intrigued by the mention of multi-machine and cloud rendering via the Arras distributed computation framework.?

    Is this something new? The code seems to be included as sub-modules of OMR itself, and all the repos[1][2][3] show recent "Initial Commit" messages, so I'm operating on the assumption that it is. If so, I wonder if this is something that might prove useful in other contexts...

    [1]: https://github.com/dreamworksanimation/arras4_core

    [2]: https://github.com/dreamworksanimation/arras4_node

    [3]: https://github.com/dreamworksanimation/arras_render

  • LoL

    LuxCoreRender online asset library (by LuxCoreRender)

  • Very few people have the skills/knowledge and patience to put their own shaders together themselves by assembling basic nodes into a large and complicated shader tree.

    There has been some (feeble) attempts to build standard libraries of Shaders around Blender:

        https://github.com/LuxCoreRender/LoL

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