rust-gpu v0.4 released 🎉 raytracing, maturity, upgrades & lots of fixes

This page summarizes the projects mentioned and recommended in the original post on /r/rust

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  • rust-gpu

    🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

  • I'm very happy to see some life returning to the project! There have been some some PRS sitting unreviewed for over a year, such as this one, and I was worried the project may have been somewhat abandoned. Are you able to comment on the status of those PRs? Specifically #819 is of interest to the Graphite project since we need better support for Rust's type system, as our goal is to write image processing effects for our node-based compositor as Rust functions which can compile to both the CPU and GPU. Currently the type system is one limitation we are facing, so I hope we can see better compute shader support in the near future! Thank you for this valuable contribution to the Rust ecosystem which is one of the core underpinnings for Graphite's tech foundation. We'd also be delighted to collaborate more closely since our project, I believe, is very closely aligned with Embark's goals and I'm certain we will cross-pollinate once our project gets closer to the beta and release stages of maturity. Maybe we should have a chat in Embark's Discord #rust-gpu channel if that's of interest to your folks? Thanks ♥.

  • Graphite

    2D raster & vector editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.

  • I'm very happy to see some life returning to the project! There have been some some PRS sitting unreviewed for over a year, such as this one, and I was worried the project may have been somewhat abandoned. Are you able to comment on the status of those PRs? Specifically #819 is of interest to the Graphite project since we need better support for Rust's type system, as our goal is to write image processing effects for our node-based compositor as Rust functions which can compile to both the CPU and GPU. Currently the type system is one limitation we are facing, so I hope we can see better compute shader support in the near future! Thank you for this valuable contribution to the Rust ecosystem which is one of the core underpinnings for Graphite's tech foundation. We'd also be delighted to collaborate more closely since our project, I believe, is very closely aligned with Embark's goals and I'm certain we will cross-pollinate once our project gets closer to the beta and release stages of maturity. Maybe we should have a chat in Embark's Discord #rust-gpu channel if that's of interest to your folks? Thanks ♥.

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  • rust-gpu-compute-example

    Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.

  • Example of compute shader

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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