zstd
Skia
zstd | Skia | |
---|---|---|
106 | 55 | |
22,407 | 8,671 | |
1.4% | 1.5% | |
9.7 | 9.9 | |
7 days ago | 1 day ago | |
C | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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zstd
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SQLite VFS for ZSTD seekable format
This VFS will read a sqlite file after it has been compressed using [zstd seekable format](https://github.com/facebook/zstd/blob/dev/contrib/seekable_f...). Built to support read-only databases for full-text search. Benchmarks are provided in README.
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Chrome Feature: ZSTD Content-Encoding
Of course, you may get different results with another dataset.
gzip (zlib -6) [ratio=32%] [compr=35Mo/s] [dec=407Mo/s]
zstd (zstd -2) [ratio=32%] [compr=356Mo/s] [dec=1067Mo/s]
NB1: The default for zstd is -3, but the table only had -2. The difference is probably small. The range is 1-22 for zstd and 1-9 for gzip.
NB2: The default program for gzip (at least with Debian) is the executable from zlib. With my workflows, libdeflate-gzip iscompatible and noticably faster.
NB3: This benchmark is 2 years old. The latest releases of zstd are much better, see https://github.com/facebook/zstd/releases
For a high compression, according to this benchmark xz can do slightly better, if you're willing to pay a 10× penalty on decompression.
xz -9 [ratio=23%] [compr=2.6Mo/s] [dec=88Mo/s]
zstd -9 [ratio=23%] [compr=2.6Mo/s] [dec=88Mo/s]
- Zstandard v1.5.6 – Chrome Edition
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Optimizating Rabin-Karp Hashing
Compression, synchronization and backup systems often use rolling hash to implement "content-defined chunking", an effective form of deduplication.
In optimized implementations, Rabin-Karp is likely to be the bottleneck. See for instance https://github.com/facebook/zstd/pull/2483 which replaces a Rabin-Karp variant by a >2x faster Gear-Hashing.
- Show HN: macOS-cross-compiler – Compile binaries for macOS on Linux
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Cyberpunk 2077 dev release
Get the data https://publicdistst.blob.core.windows.net/data/root.tar.zst magnet:?xt=urn:btih:84931cd80409ba6331f2fcfbe64ba64d4381aec5&dn=root.tar.zst How to extract https://github.com/facebook/zstd Linux (debian): `sudo apt install zstd` ``` tar -I 'zstd -d -T0' -xvf root.tar.zst ```
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Honey, I shrunk the NPM package · Jamie Magee
I've done that experiment with zstd before.
https://github.com/facebook/zstd/blob/dev/programs/zstd.1.md...
Not sure about brotli though.
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How in the world should we unpack archive.org zst files on Windows?
If you want this functionality in zstd itself, check this out: https://github.com/facebook/zstd/pull/2349
- Release Zstandard v1.5.5 · facebook/zstd
- ZSTD 1.5.5 is released with a corruption fix found at Google
Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
- The Future of the Web Is VNC
- Cairo – Open-Source 2D Graphics Layer/API with Fonts and Many Back-Ends
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
- Vivaldi 6.0 Web Browser Introduces Tab Workspaces and Custom Icons
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Due to popular demand, here’s part 2
The imgs are mainly used by Tencent QQ and Baidu Tieba users. QQ and Tieba compress imgs by default, so the popular imgs (in China we call them "屌图" or "表情包") would be compressed million of times during the spreading, causing the super low quality. These APPs on Android are using Skia for image processing, which suffering from a legendary bug: result would be more green. The bug was fixed in 2016: https://github.com/google/skia/commit/c7d01d3e1d3621907c27b283fb7f8b6e177c629d
- Leveraging Rust and the GPU to render user interfaces at 120 FPS
- How important is avoiding Blink/Chromium to you? And if not at all, why?
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
What are some alternatives?
LZ4 - Extremely Fast Compression algorithm
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Snappy - A fast compressor/decompressor
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
LZMA - (Unofficial) Git mirror of LZMA SDK releases
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
7-Zip-zstd - 7-Zip with support for Brotli, Fast-LZMA2, Lizard, LZ4, LZ5 and Zstandard
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
ZLib - A massively spiffy yet delicately unobtrusive compression library.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
brotli - Brotli compression format
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies