zig-network
SimpleUnityTCP
zig-network | SimpleUnityTCP | |
---|---|---|
3 | 1 | |
394 | 49 | |
- | - | |
5.6 | 0.0 | |
6 days ago | almost 3 years ago | |
Zig | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-network
-
Zig Common Tasks - a collection of Zig code snippets for some of the most common tasks
There is an external package which you can use instead here that is cross compatible between systems: https://github.com/MasterQ32/zig-network
-
Socket/UDP implementation? => CoAP
As `std.net` is this experimental, there is currently no support for UDP at all in the standard library. However there is a library named zig-network which supports UDP sockets. There's also an example of UDP Discovery Protocol implemented with in examples/discovery which uses them so you can quickly start with an UDP client and server.
-
What is a good resource guide to learning network programming in zig. I am reading Network Programming in C from Packt. I can do a @cImport but I want it to be purely in Zig. I for example in the text they use netdb, is there an equivalent in Zig?
Try use: https://github.com/MasterQ32/zig-network
SimpleUnityTCP
-
Exploring TCP Network in Unity
SimpleUnityTCP
What are some alternatives?
ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics
Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.
zgl - Zig OpenGL Wrapper
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
netpunch
Mirror - #1 Open Source Unity Networking Library
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
BedrockFramework - High performance, low level networking APIs for building custom servers and clients.
zig-common-tasks - Zig common tasks (code samples)
async_io_uring - An event loop in Zig using io_uring and coroutines
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.