zig-gamedev
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zig-gamedev | v-mode | |
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55 | 89 | |
1,976 | 57 | |
4.3% | - | |
9.7 | 0.0 | |
3 days ago | over 1 year ago | |
C | Emacs Lisp | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zig-gamedev
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Zig for gamedev?
Two game frameworks in the making: https://github.com/michal-z/zig-gamedev & https://github.com/hexops/mach
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Projects / areas of specialization for learning zig
I did a hangman game, I'm doing a file compression tool next. I asked bing chat to recommend beginner projects for zig and that's what it told me. It also suggested a cli calculator and a cli text editor, but I didn't want to do that. My next thing will be something using https://github.com/michal-z/zig-gamedev
- zig-gamedev project: Monthly Progress Report - Feb 2023 (zflecs, zsdl, zopengl and more)
- zig-gamedev project: Monthly Progress Report (January 2023)
- zig-gamedev project: zphysics v0.0.4 - Zig API and C API for Jolt Physics
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Just found out about Zig and wonder what would be the best graphics library to pair with it?
This repo may be useful. It isn't an engine or a renderer, but rather a collection of useful libraries if you do end up writing your own tools. https://github.com/michal-z/zig-gamedev
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Is C++ still the language when entering 3D programming in 2023?
Something like vulkano in Rust or zig-gamedev in zig might be a much more enjoyable approach: They're similarly bare metal languages but have a lot of advantages over C++ (borrow checker's safety, simpler syntax). However, they're not commonly used by big studios.
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Gamedev in zig
I've been working on a gamedev project in zig, using zig-gamedev. It has many libraries you can use, though my game is 2D. Feel free to check out my project if you want to see how I set things up. https://github.com/foxnne/aftersun
- zig-gamedev project - progress report
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Goodbye to the C++ Implementation of Zig
Language-level guarantees of memory safety are not critical to all low-level programmers, and sometimes this is fine!
Developers of games, compilers, digital audio workstations, video editors, and live performance software (such as openFrameworks) likely don't rank memory safety as their top concern.
Zig is already an attractive choice for those domains because it offers:
- Great compile times compared to C++/Rust, and future plans to implement hot reloading as a core part of the tooling: https://www.jakubkonka.com/2022/03/16/hcs-zig.html
- The ability to reason about where data exists in memory: https://ziglang.org/documentation/master/#Where-are-the-byte...
- Good readability and learnability, especially if you have a C/C++ background.
- Comptime that enables clean generics, compile-time reflection and general metaprogramming as a happy side-effect: https://kristoff.it/blog/what-is-zig-comptime/
- Better tooling than C/C++. The ability to cross-compile Zig and C/C++ from one machine lets you set up much more stable and reproducible build environments already. You can clone zig-gamedev and have the demos working with just three commands on Windows/macOS/Linux, for example, and two of those three are cloning the repo and changing to the directory: https://github.com/michal-z/zig-gamedev (to build you will need the latest copy of Zig from the 'masters' section for your platform at https://ziglang.org/download/ )
We should all be careful about insinuating that memory unsafe languages should not exist. I see “friends don't let friends use memory-unsafe languages” on social media and feel sick. It's much healthier to embrace the melting pot of Zig, Odin, D, Beef, Vale, Hare, Lobster, Jai, C3, Val, Roc and all the rest and see what new ideas and trade-offs they bring.
Also worth noting that new languages tend to take time to develop their own philosophies to memory safety (Vale's approach is only just now emerging, for example: https://verdagon.dev/blog/making-regions-part-1-human-factor ). Zig's story might not be great now ( https://www.scattered-thoughts.net/writing/how-safe-is-zig/ ), but then it's not Zig's priorty at the moment, and Zig's full story is not yet written.
v-mode
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Things I've learned about building CLI tools in Python
Fingers crossed for vlang[0]. It's like golang with better types and more syntactic sugar. Feels like a proper upgrade from Python.
I really hope they succeed.
[0]: https://vlang.io/
- Ask HN: Who is developing a programming language that compiles to C?
- The V Programming Language 0.4
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Ah, Go, with its simple and straightforward syntax, where things just make sense (most of the time, before generics were added)
And again a No true Scotsman. If that's the kind of attitude you have towards languages, you'll appreciate V infinitely more than you might be appreciating Rust. After all, it offers better solutions than Rust, like autofree, they just aren't there yet :)
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Why is Vlang's autofree model not more widely used?
I discovered VLang today. It's an interesting project.
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Seed7 version 2023-05-29 released on GitHub and SF
According to their own benchmarks, Seed7 can run faster than C (it compiles to C, but it's entirely possible the emited code is better optimized than a human could write directly in C)... it doesn't have a GC BUT manages memory automatically (I didn't really follow the explanation in the FAQ, something about automatically freeing variables that go out of scope and keeping only one reference around?)... that's like a current pipe dream for language designers! From https://vale.dev/ to https://vlang.io/, no one has pulled that off yet, to my knowledge... has Seed7 done that all those years ago?!
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Eggcellent Adventure - announcement
Help V programming language to gain more popularity and show to game development community that this is a good language for game development
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As a Go developer, I’m surprised Crystal isn’t more popular
Try http://vlang.io
- Go superset
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
Odin - Odin Programming Language
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
alg - Algebra for Zig
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
basis_universal - Basis Universal GPU Texture Codec
dmd - dmd D Programming Language compiler
mach - zig game engine & graphics toolkit
Vale - Compiler for the Vale programming language - http://vale.dev/
vos - Vinix is an effort to write a modern, fast, and useful operating system in the V programming language
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io