zero-to-production
too-many-lists
zero-to-production | too-many-lists | |
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85 | 219 | |
5,087 | 3,027 | |
- | 1.0% | |
4.0 | 0.0 | |
about 1 month ago | 20 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
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zero-to-production
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Empowering Web Privacy with Rust: Building a Decentralized Identity Management System
Zero to Production in Rust - Book by Luca Palmieri: An in-depth book that guides readers through building a fully functional backend application in Rust, from zero to production.
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Rust books to read
And the book "Zero To Production In Rust - An introduction to backend development", I didn’t read it yet but seems pretty good
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How to read a YAML configuration file in my Rust service?
It’s a lot simpler if you add serde to the mix (derive Deserialize for your settings types). Have a look at the example from the Zero to Production book: https://github.com/LukeMathWalker/zero-to-production/blob/main/src/configuration.rs
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Ask HN: What to use for a Rest API written in Rust?
You probably want to check out the Zero to Production book which is about using Rust for back-end development.
https://www.zero2prod.com/
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I’ve fallen in love with rust so now what?
If your'e more into a tutorial with a book https://www.zero2prod.com/ is really good. You gonna build a newsletter service. With all the good stuff in backend development.
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Hyper – A fast and correct HTTP implementation for Rust
If you want to build a backend in Rust, Axum (which uses hyper underneath) is pretty recommended these days, as it's all in the tokio ecosystem. Actix Web is good too, but it has its own ecosystem of libraries. I read the book Zero To Production in Rust [0] which was a great overview on not just Rust but scalable backend architectures as a whole.
Interestingly, Cloudflare wanted to use hyper but found that it was too correct, so they had to build their own [1].
[0] https://www.zero2prod.com
[1] https://blog.cloudflare.com/how-we-built-pingora-the-proxy-t...
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Conversion?
In addition to the book, which has already been recommended. If you’re specifically into backend you should try Zero to Production. Luca really knows what he’s talking about, and it’s an excellent overview of backend rust and the development process in general.
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Do you know any programming tutorials where somebody explains how to write an app from the architecture point of view?
I highly recommend the book Zero to Production in Rust which also has an associated GitHub. I like the style of the writing and the explanations used within the book. Even though it uses Rust, the concepts seem to work in any language - I have applied the concepts to both Go and Python in the past.
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Opensource to learn from?
I would recommend you a book - "Zero to Production in Rust" https://www.zero2prod.com/
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Simple projects to practice Rust?
if you want to learn more about web backend development there is nothing better then https://www.zero2prod.com/
too-many-lists
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Towards memory safety with ownership checks for C
You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.
I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.
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Command Line Rust is a great book
Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
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Need review on my `remove()` implementation for singly linked lists
I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
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Factor is faster than Zig
My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.
This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.
Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.
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Was Rust Worth It?
> Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.
Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.
A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/
- What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
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How to start learning a systems language
Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
- My team might work with Rust! But I need good article recommendations
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Conversion?
Learning Rust With Entirely Too Many Linked Lists which highlights a lot of the differences with how you need to structure your code in Rust compared to other languages.
What are some alternatives?
rust-by-example - Learn Rust with examples (Live code editor included)
rust - Empowering everyone to build reliable and efficient software.
realworld-axum-sqlx - A Rust implementation of the Realworld demo app spec using Axum and SQLx.
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
axum - Ergonomic and modular web framework built with Tokio, Tower, and Hyper
book - The Rust Programming Language
black-hat-rust - Applied offensive security with Rust - https://kerkour.com/black-hat-rust
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
rust-blog - Educational blog posts for Rust beginners
easy_rust - Rust explained using easy English
tour_of_rust - A tour of rust's language features
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings