too-many-lists
easy_rust
too-many-lists | easy_rust | |
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220 | 21 | |
3,168 | 8,043 | |
1.9% | - | |
2.6 | 0.0 | |
about 2 months ago | 4 months ago | |
Rust | Shell | |
MIT License | MIT License |
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too-many-lists
- MiniJinja: Learnings from Building a Template Engine in Rust
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Towards memory safety with ownership checks for C
You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.
I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.
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Command Line Rust is a great book
Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
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Need review on my `remove()` implementation for singly linked lists
I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
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Factor is faster than Zig
My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.
This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.
Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.
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Was Rust Worth It?
> Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.
Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.
A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/
- What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
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How to start learning a systems language
Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
- My team might work with Rust! But I need good article recommendations
easy_rust
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Stuck at 4.3 of the rust book. It's so hard for me.
There's also Easy Rust, an effort in translating the Rust Book into Simple English (limited vocabulary, limited use of idioms), which has now become a Book.
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Easy Rust has been reborn on Manning as Learn Rust in a Month of Lunches
Up on Manning starting this week is a book I wrote / am writing called Learn Rust in a Month of Lunches, whose origins date back to Easy Rust that people here might be familiar with and which I wrote 2 years ago. The first six chapters are now up on MEAP which is pretty exciting. (The code mlmacleod gives 45% off until February 2 btw)
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Anything C can do Rust can do Better
Easy Rust - David MacLeod
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I have returned
Along with the Book, I wrote a book after learning Rust that's for absolute beginners, and doesn't even require installing Rust. It's almost entirely done in the Playground so you can just open up a tab in your browser and follow along. As far as paid books are concerned, my favourite is Programming Rust.
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So you want to learn Rust?
Easy Rust OR GH Page
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What is the best course to start learning?
I made a book for absolute complete beginners, after which the Book should be easy to understand. After that I'd recommend Programming Rust (my favourite book on Rust).
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Newbie here. Just finished reading the book. What now?
https://github.com/Dhghomon/easy_rust The book
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Rust course
Depends on what language you come from. I found this a decent enough intro for most languages: https://github.com/Dhghomon/easy_rust
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I have to admit. The free code camp course is a bit more sparing than I would have preferred. How did everyone learn Rust?
This is my favorite: https://github.com/Dhghomon/easy_rust
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It's been 20 days since I started learning rust as my first language. Terrible experience. Should I move forward?
I put together a book that goes over most of the same content found in The Book but written with easy / straightforward English (partially for English L2 speakers but also for English speakers that just want the info in as straightforward a package as possible).
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
rust-by-example - Learn Rust with examples (Live code editor included)
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
Rust-Full-Stack - Rust projects here are easy to use. There are blog posts for them also.
book - The Rust Programming Language
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Exercism - website - The codebase for Exercism's website.
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings
talent-plan - open source training courses about distributed database and distributed systems
patterns - A catalogue of Rust design patterns, anti-patterns and idioms
tour_of_rust - A tour of rust's language features