too-many-lists
patterns
too-many-lists | patterns | |
---|---|---|
220 | 63 | |
3,163 | 7,962 | |
1.8% | 1.0% | |
2.6 | 7.2 | |
about 2 months ago | 12 days ago | |
Rust | Handlebars | |
MIT License | Mozilla Public License 2.0 |
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too-many-lists
- MiniJinja: Learnings from Building a Template Engine in Rust
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Towards memory safety with ownership checks for C
You seem to have a preset opinion, and I'm not sure you are interested in re-evaluating it. So this is not written to change your mind.
I've developed production code in C, C++, Rust, and several other languages. And while like pretty much everything, there are situations where it's not a good fit, I find that the solutions tend to be the most robust and require the least post release debugging in Rust. That's my personal experience. It's not hard data. And yes occasionally it's annoying to please the compiler, and if there were no trait constraints or borrow rules, those instances would be easier. But way more often in my experience the compiler complained because my initial solution had problems I didn't realize before. So for me, these situations have been about going from building it the way I wanted to -> compiler tells me I didn't consider an edge case -> changing the implementation and or design to account for that edge case. Also using one example, where is Rust is notoriously hard and or un-ergonomic to use, and dismissing the entire language seems premature to me. For those that insist on learning Rust by implementing a linked list there is https://rust-unofficial.github.io/too-many-lists/.
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Command Line Rust is a great book
Advent of Code was okay until I encounterd a problem that required a graph, tree or linked list to solve, where I hit a wall. Most coding exercises are similar--those requiring arrays and hashmaps and sets are okay, but complex data structures are a PITA. (There is an online course dedicated to linked lists in Rust but I couldn't grok it either). IMO you should simply skip problems that you can't solve with your current knowledge level and move on.
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[Media] I'm comparing writing a double-linked list in C++ vs with Rust. The Rust implementation looks substantially more complex. Is this a bad example? (URL in the caption)
I feel obligated to point to the original cannon literature: https://rust-unofficial.github.io/too-many-lists/
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Need review on my `remove()` implementation for singly linked lists
I started learning Rust and like how the compiler is fussy about things. My plan was to implement the data structures I knew, but I got stuck at the singly linked list's remove() method. I've read the book as well, but I have no clue how to simplify this further:
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Factor is faster than Zig
My impression from the article is that Zig provides several different hashtables and not all of them are broken in this way.
This reminds me of Aria's comment in her Rust tutorial https://rust-unofficial.github.io/too-many-lists/ about failing to kill LinkedList. One philosophy (and the one Rust chose) for a stdlib is that this is only where things should live when they're so commonly needed that essentially everybody needs them either directly or to talk about. So, HashTable is needed by so much otherwise unrelated software that qualifies, BloomFilter, while it's real useful for some people, not so much. Aria cleaned out Rust's set of standard library containers before Rust 1.0, trying to keep only those most people would need. LinkedList isn't a good general purpose data structure, but, it was too popular and Aria was not able to remove it.
Having multiple hash tables feels like a win (they're optimized for different purposes) but may cost too much in terms of the necessary testing to ensure they all hit the quality you want.
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Was Rust Worth It?
> Cyclic references can be dealt with runtime safety checks too - like Rc and Weak.
Indeed. Starting out with code sprinkled with Rc, Weak, RefCell, etc is perfectly fine and performance will probably not be worse than in any other safe languages. And if you do this, Rust is pretty close to those languages in ease of use for what are otherwise complex topics in Rust.
A good reference for different approaches is Learn Rust With Entirely Too Many Linked Lists https://rust-unofficial.github.io/too-many-lists/
- What are some of projects to start with for a beginner in rust but experienced in programming (ex: C++, Go, python) ?
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How to start learning a systems language
Second, once you've finished something introductory like The Book, read Learning Rust With Entirely Too Many Linked Lists. It really helped me to understand what ownership and borrowing actually mean in practical terms. If you don't mind paying for learning materials, a lot of people recommend Programming Rust, Second Edition by Blandy, Orendorff, and Tindall as either a complement, follow-up, or alternative to The Book.
- My team might work with Rust! But I need good article recommendations
patterns
- Best practices for designing traits in public crates?
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Ask HN: Learning new coding patterns – how to start?
For OOP design patterns in Rust, see: https://rust-unofficial.github.io/patterns/
For a book on FP, see: https://www.manning.com/books/grokking-simplicity
- Haskell mini-patterns handbook (2020)
- Is there any site with Dos and Don'ts in Rust?
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Functional Options Pattern in Go and Rust
Just wanting to let this here for some further input: - https://rust-lang.github.io/api-guidelines/ - https://rust-unofficial.github.io/patterns/ - https://deterministic.space/elegant-apis-in-rust.html
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Rust exercices for tech interview
Rust Design Patterns
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I want some help learning design patterns
I know about Rust Design Pattern what are your reviews for the same?
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I've been writing C# for nearly a decade, but I want to learn how to build programs with Rust. What do I need to change about how I structure my code?
Once you've finished with The Book and possibly Programming Rust, 2nd Edition if you've got the cash for a paid book, read Learning Rust With Entirely Too Many Linked Lists (it helps to solidify what ownership and borrowing mean for data structures) and Rust Design Patterns.
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Is there a coding style and set of best-practices that avoid (not bypass) "fighting the borrow checker"?
Well, there's https://rust-unofficial.github.io/patterns/ for a start.
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Comprehensive Rust 🦀 is now available in Korean!
Love the translation pipeline, currently looking into adopting that as well for the Rust patterns book!
What are some alternatives?
rust - Empowering everyone to build reliable and efficient software.
rust-typed-builder - Compile-time type-checked builder derive
Rustlings - :crab: Small exercises to get you used to reading and writing Rust code!
nomicon - The Dark Arts of Advanced and Unsafe Rust Programming
book - The Rust Programming Language
idiomatic-rust - 🦀 A peer-reviewed collection of articles/talks/repos which teach concise, idiomatic Rust.
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
vulkano - Safe and rich Rust wrapper around the Vulkan API
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings
easy_rust - Rust explained using easy English
ring - Safe, fast, small crypto using Rust