zemeroth
osxcross
zemeroth | osxcross | |
---|---|---|
7 | 23 | |
1,378 | 2,737 | |
- | - | |
3.2 | 5.5 | |
about 1 month ago | about 1 month ago | |
Rust | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
zemeroth
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Decision paralysis: ggez or macroquad
i've used both in zemeroth: i migrated it from ggez to macroquad mostly because ggez at that time didn't support android and web targets. but i'd say that the main difference is tech stacks they're using: while ggez extensively reuses the existing rust gamedev ecosystem (winit, wgpu, rodio, etc), mq was written mostly on top of minimalist or its own specialized libraries (see miniquad).
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Why are there no simple graphics framworks?
nope, /u/not-fl3 is the author. i'm just using it in my zemeroth.
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What's everyone working on this week (41/2021)?
Trying to get back to the development of my turn-based game Zemeroth: going to finish the first iteration of settings screen for configuring widgets' size and screen offset, and get back to writing devlogs for the v0.7 release.
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How do I cross compile a game made in macroquad targeting MacOS from ubuntu 20.04?
Depends on CI system you prefer. Here's Zemeroth's Github Actions release config for example: https://github.com/ozkriff/zemeroth/blob/master/.github/workflows/release.yml
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Publish Rust game in Macroquad on Android's Google Play
Tutorial is based on a public test of zemeroth game.
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Know of any projects using WASM
zemeroth: a 2D game with desktop versions, but also a wasm online version
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RustGameDev Podcast #4: Fedor Logachev (SHAR, miniquad, macroquad)
Oh, I was really waiting for this episode as my Zemeroth game shares a lot of history with mini~ and macroquad. Here're some of my thoughts.
osxcross
- Darling: Run macOS Software on Linux
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
If you actually have MacOS device and can install Xcode and so on then you can proceed here and read the instructions.
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I find it's not possible to do serious C/C++ coding on latest macOS
Have you considered using a dockerized osxcross cross compiler toolchain in your CI? Granted it is a bit clunky to setup...
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Apple just lost its lawsuit trying to ban iOS virtual machines
Technically it's possible, but possibly not legal:
https://github.com/tpoechtrager/osxcross
> Please ensure you have read and understood the Xcode license terms before continuing.
According to the EULA you may only use the SDK on Apple-branded computers. But you can use Linux to cross compile to Apple.
- Go port of SQLite without CGo
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Cross compile for ppc macs (10.4)
is there a way to cross compile without vms? something similar to https://github.com/tpoechtrager/osxcross?
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Am looking for an API guru to assess how to make a project multiplatform
If you figure out how to get SDL working, one possibility is to develop on Linux, then use mingw-w64 to cross compile from Linux to windows, then use osxcross to cross-compile from Windows to OSX.
- How To Fix Your Computer
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Rust & Cross-compiling from Linux to Mac on GitHub Actions
Thank you osxcross for creating the path forward
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A Completely Open-Source Implementation of Apple Code Signing and Notarization
This is actually a solved problem, using osxcross[0]. The experience is honestly very smooth, and we don't require any apple proprietary binaries. The only thing apple-proprietary is their SDK (containing the header files for compiling, and tbd files for linking), which can be downloaded from apple's website (at least if you have a developer account), or from various GitHub projects archiving them.
[0]: https://github.com/tpoechtrager/osxcross
What are some alternatives?
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Popsicle - Multiple USB File Flasher
fltk-rs - Rust bindings for the FLTK GUI library.
woodpecker - Drill is an HTTP load testing application written in Rust
xcgo - Golang cross-platform builder docker image with CGo and other tooling
rust-quake - Quake map renderer in Rust
glibc_version_header - Build portable Linux binaries without using an ancient distro
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
docker-go-mingw - Docker image for building Go binaries with MinGW toolchain