Cataclysm
MSBuild
Cataclysm | MSBuild | |
---|---|---|
19 | 19 | |
27 | 5,139 | |
- | 0.6% | |
7.1 | 6.9 | |
2 months ago | 3 days ago | |
C++ | C# | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cataclysm
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The end
Maybe help with Zaimoni fork? But I can see how ancient cataclysm but bugfixed could be boring...
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Sharing Saturday #459
Cataclysm:Z GitHub
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Sharing Saturday #458
Unannounced, late release earlier today -- V0.2.11. Only user-visible changes are bug fixes.
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What 'Are' The Major Roguelikes
The fork you are talking about could potentially be cataclysm:z
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Are there any C++ libraries that provide tools for composing English language sentences?
I would not be averse to a library that fully developed this. However, that definitely is "hard mode". I haven't looked around carefully. (Gettext is not an option for the Cataclysm family of games -- as a copyleft license, GPL is incompatible with all other licenses that impose material restrictions, such as Creative Commons Share-Alike.)
- Cataclysm:Z V 0.2.9
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How do I play the original Cataclysm?
https://github.com/zaimoni/Cataclysm/releases grab a release from this fork
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Sharing Saturday #396
Cataclysm:Z GitHub
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Cataclysm:Z V 0.2.8
Changes are mostly bugfixes .
- Cataclysm:Z crashes in Linux
MSBuild
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Sharing Saturday #459
I did get confirmation that the actual kill has been postponed to .Net 9.0 rather than .Net 8.0 . However, that PR is factually wrong regarding when System.Runtime.Serialization use became opt-in -- I had to counter-adjust Rogue Survivor Revived to opt into using System.Runtime.Serialization for .Net 7.0, last November i.e. Nov 2022.
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Did anyone figure out a way to compile .NET Core with WPF on Linux?
Like this https://github.com/dotnet/msbuild/blob/d0060335c1fb2f0523b1cf4656c464c5c4316783/src/Framework/NativeMethods.cs
- Why does Microsoft still insist on using XML for configuration files like `.csproj`, etc.?
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[Copilot has] been a massive productivity improvement to our senior devs, and I got so used to it that it's an annoyance when Copilot doesn't respond.
Here is a taste of what to expect: https://github.com/dotnet/msbuild
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Resources to learn the F# ecosystem
The main thing they do is to list projects so that you can open a solution and see a set of projects, or build a solution and build everything there. They also give a lot of customization and fortunately it's rare that you need to know anything about that. It does feel somewhat unnecessary since you should be able to open a project with its dependencies. Hopefully solution files are going to be cleaned up: https://github.com/dotnet/msbuild/issues/1730
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Build to order? Checking MSBuild for the second time
Since the previous check, the project has grown a lot. Our analyzer has become more advanced, too. This only makes this task more interesting! Despite the high quality of the MSBuild product and the well-known name of its creator, we again managed to find some issues in MSBuild's source code. The project is almost entirely written in C#. You can see it on GitHub. We took the code from this commit.
- Gauging broader interest in a .sln file generator based on a new DSL?
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New format for solution (.sln) files
relevant github issue: https://github.com/dotnet/msbuild/issues/1730
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How can I compile a C# program with a different version of glibc?
msbuild is the "make" system, but for .Net. Those .csproj files are just makefiles by another name. Also, msbuild is not Windows-only. The readme specifically states that it can run on Unix (and Unix-like) systems that support .Net Core.
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The most interesting C# / .NET blogs and websites
You can't do without source files when you want to better understand what is happening "under the hood" of a particular system. For example, do you want to improve your understanding of how types from the standard library work? The source code of .NET Framework and .NET will help you to do that. Do you want to dig deeper into the compiler? No problem - here is the Roslyn's source code at your service. Do you need to look inside the build system? Here you go - the MSBuild code is also open-source. By the way, if you are interested in build processes, you may also find MSBuild Structured Log Viewer useful. It's a tool that allows you to work with MSBuild build logs in a convenient format.
What are some alternatives?
reflector - Reflector: Laser Defense, a tactical base-builder game
Cake - :cake: Cake (C# Make) is a cross platform build automation system.
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
NUKE - 🏗 The AKEless Build System for C#/.NET
sleepy
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
shipyard - Entity Component System focused on usability and flexibility.
Psake - A build automation tool written in PowerShell
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
FAKE - FAKE - F# Make
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
CS Make - Sake Build