Cataclysm
Cataclysm-DDA
Cataclysm | Cataclysm-DDA | |
---|---|---|
19 | 1,903 | |
27 | 9,789 | |
- | 1.2% | |
7.1 | 10.0 | |
4 months ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cataclysm
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The end
Maybe help with Zaimoni fork? But I can see how ancient cataclysm but bugfixed could be boring...
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Sharing Saturday #459
Cataclysm:Z GitHub
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Sharing Saturday #458
Unannounced, late release earlier today -- V0.2.11. Only user-visible changes are bug fixes.
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What 'Are' The Major Roguelikes
The fork you are talking about could potentially be cataclysm:z
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Are there any C++ libraries that provide tools for composing English language sentences?
I would not be averse to a library that fully developed this. However, that definitely is "hard mode". I haven't looked around carefully. (Gettext is not an option for the Cataclysm family of games -- as a copyleft license, GPL is incompatible with all other licenses that impose material restrictions, such as Creative Commons Share-Alike.)
- Cataclysm:Z V 0.2.9
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How do I play the original Cataclysm?
https://github.com/zaimoni/Cataclysm/releases grab a release from this fork
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Sharing Saturday #396
Cataclysm:Z GitHub
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Cataclysm:Z V 0.2.8
Changes are mostly bugfixes .
- Cataclysm:Z crashes in Linux
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
reflector - Reflector: Laser Defense, a tactical base-builder game
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
UndeadPeopleTileset - Back it up while it is still here, lads.
sleepy
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
shipyard - Entity Component System focused on usability and flexibility.
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
python-tcod-ecs - Python sparse-set ECS with strong type-hinting. Supports entitiy relations.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
cdda-guide - The Hitchhiker's Guide to the Cataclysm