yocto-8
PicoW_HomeAssistant_Starter
yocto-8 | PicoW_HomeAssistant_Starter | |
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5 | 2 | |
90 | 185 | |
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0.0 | 0.0 | |
over 1 year ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
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yocto-8
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.
[1]https://github.com/yocto-8/yocto-8
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PicoSystem
Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
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Making fifty TIC-80 carts in a weekend
Sure! Feel free to message me in github or via email.
I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)
On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.
I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua
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Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
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Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md
PicoW_HomeAssistant_Starter
What are some alternatives?
pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
esphome-panasonic-ac - Open source alternative for Panasonic air condition wifi adapters that works locally without the Comfort Cloud
GameTiger-Console - Retro style handheld game console build using RP2040
Temper-ESP8266 - Temper is a compact temperature sensor based on ESP8266 and SHT30 with large 13x7 pixel led display.
PicoPico - Pico-8 Player
HeatPump - Arduino library to control Mitsubishi Heat Pumps via connector cn105
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
OpenMQTTGateway - MQTT gateway for ESP8266 or ESP32 with bidirectional 433mhz/315mhz/868mhz, Infrared communications, BLE, Bluetooth, beacons detection, mi flora, mi jia, LYWSD02, LYWSD03MMC, Mi Scale, TPMS, BBQ thermometer compatibility & LoRa.
fake-08 - A Pico-8 player/emulator for console homebrew
EspMQTTClient - Wifi and MQTT handling for ESP8266 and ESP32
Pico3D - Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller
esphome - ESPHome is a system to control your ESP8266/ESP32 by simple yet powerful configuration files and control them remotely through Home Automation systems.