yocto-8 VS PicoSystem_InfoNes

Compare yocto-8 vs PicoSystem_InfoNes and see what are their differences.

yocto-8

A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico (by yocto-8)

PicoSystem_InfoNes

NES emulator for the Pimoroni PicoSystem RP2040 gaming handheld. (by fhoedemakers)
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yocto-8 PicoSystem_InfoNes
5 1
90 41
- -
0.0 8.7
over 1 year ago 4 months ago
C++ C
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

yocto-8

Posts with mentions or reviews of yocto-8. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-16.
  • Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
    4 projects | news.ycombinator.com | 16 Apr 2023
    No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.

    [1]https://github.com/yocto-8/yocto-8

  • PicoSystem
    1 project | /r/pico8 | 21 Aug 2022
    Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
  • Making fifty TIC-80 carts in a weekend
    3 projects | news.ycombinator.com | 14 May 2022
    Sure! Feel free to message me in github or via email.

    I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)

    On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.

    I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua

  • Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
    1 project | /r/pico8 | 1 Mar 2022
    Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
  • Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
    2 projects | news.ycombinator.com | 24 Jan 2022
    There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md

PicoSystem_InfoNes

Posts with mentions or reviews of PicoSystem_InfoNes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-16.

What are some alternatives?

When comparing yocto-8 and PicoSystem_InfoNes you can also consider the following projects:

pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.

Pico3D - Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller

GameTiger-Console - Retro style handheld game console build using RP2040

PicoPico - Pico-8 Player

PicoW_HomeAssistant_Starter - Everything you need to get started with your own Intranet of Things, using the high-quality, low-cost Pico W as the backbone.

retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends

fake-08 - A Pico-8 player/emulator for console homebrew

pico-rectangle - Joybus protocol (Gamecube controller) implementation for the Raspberry Pi Pico (ARM Cortex M0+). Translates GPIO to modelized Gamecube controller states based on the B0XX/F1 layout.