yocto-8
PicoSystem_InfoNes
yocto-8 | PicoSystem_InfoNes | |
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5 | 1 | |
90 | 41 | |
- | - | |
0.0 | 8.7 | |
over 1 year ago | 4 months ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 only |
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yocto-8
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
No in this case the Pico part comes from its use of the Pi Foundation's Pico microcontroller. There are projects[1] that are working on porting PICO-8 to the Picosystem. Unfortunately it will never be fully compatible with the PICO-8 standards as it isn't powerful enough but some games work.
[1]https://github.com/yocto-8/yocto-8
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PicoSystem
Some folks are working on it, but as far as they know, many Pico8 games may never run on it: https://github.com/yocto-8/yocto-8
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Making fifty TIC-80 carts in a weekend
Sure! Feel free to message me in github or via email.
I've abandoned my Pico8 on RP2040 port though, a lot of games simply need more memory than there's available. There's this crazy guy: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md that managed to get external RAM over SPI working (RP2040 does not support memory remapping)
On ESP32 with SPIRAM (/PSRAM) Pico8 is definitely achievable, and _most_ games will run at a playable frame rate, but some won't; as an example "Rockets!", does too many calculations per frame to run smoothly, and the Lua overhead starts showing so I'm exploring ideas like an optimizing compiler that can run off-console, etc.
I don't thing TIC-80 will be doable, the constraints are significantly more relaxed. A Pico8 framebuffer is 32KB; in TIC-80 it is 64KB (and this doubles with buffering/DMA) but most importantly, code is no longer something simple like Lua
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Thumby! They've been shipping for a while now! How many of y'all are playing with or coding for it?
Currently no, but someone is currently working on a project to implement it (https://github.com/yocto-8/yocto-8). Personally would love to see it completed as I have a few RP2040 chipset based things now.
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Who Needs a Raspberry Pi Microcontroller Chip? Maybe You
There’s no support for mapping external memory but you can apparently get creative: https://github.com/yocto-8/yocto-8/blob/main/doc/extmem.md
PicoSystem_InfoNes
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Pico3D: Open World 3D Game Engine for the PicoSystem (RP2040 Microcontroller)
As an aside, if you haven’t yet found this wonderful if tiny retro gaming experience, the InfoNES emulator project ported to PicoSystem is definitely worth hitting up:
https://github.com/fhoedemakers/PicoSystem_InfoNes
It’s still in early stages, no sound and no save points, but thoroughly cute and addictive nonetheless!
What are some alternatives?
pimoroni-pico - Libraries and examples to support Pimoroni Pico add-ons in C++ and MicroPython.
Pico3D - Open World 3D Game Engine for the PicoSystem & RP2040 Microcontroller
GameTiger-Console - Retro style handheld game console build using RP2040
PicoPico - Pico-8 Player
PicoW_HomeAssistant_Starter - Everything you need to get started with your own Intranet of Things, using the high-quality, low-cost Pico W as the backbone.
retro8 - PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
fake-08 - A Pico-8 player/emulator for console homebrew
pico-rectangle - Joybus protocol (Gamecube controller) implementation for the Raspberry Pi Pico (ARM Cortex M0+). Translates GPIO to modelized Gamecube controller states based on the B0XX/F1 layout.