yabridge
Rust-CUDA
yabridge | Rust-CUDA | |
---|---|---|
134 | 37 | |
2,069 | 2,884 | |
- | 1.8% | |
7.6 | 0.0 | |
20 days ago | 6 months ago | |
C++ | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
yabridge
- Yabridge
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Show HN: LinuxDAW – Quality audio software for Linux
> To my knowledge all VST plugins can be used on Linux (via Wine). Is that not the case?
Yes, although I would recommend Yabridge rather than linvst.
https://github.com/robbert-vdh/yabridge
It should be already packaged in some Linux distros, but building and installation are straightforward. Basically it installs some libraries and an executable which once called will convert a Windows plugin in .dll form in a Linux+WINE loadable .so library.
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What Is the Future of the DAW?
If you use the Linux port, you may want to use Yabridge to load Windows VSTs in a transparent way.
http://reaper.fm/
https://github.com/robbert-vdh/yabridge
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Can't switch to linux even if i want to
Look into yabridge. You can test it with your plugins to confirm it'll work. Won't cost you anything.
- New to Linux, need help for guitar amp sims, MIDI, DAWs (A full setup guide).
- qtractor becomes unresponsible after adding vst plugin to midi track
- [ANN] yabridge 5.0.5, with more incremental fixes and improvements
- Best model for FL studio running on linux mint around the 100-140$ range on ebay?
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Using on Linux
But yeah Yabridge for me worked the best way. https://github.com/robbert-vdh/yabridge
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Trying to get a lv2 plugin work on Linux
NAM vst works with Yabridge. You will get native GUI that way. Protesus is a good alternative with native Linux version and it is integrated into BYOD through GuitarML processor. BYOD is the best sounding guitar software (IMHO), Linux or not.
Rust-CUDA
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[Media] Anyone try writing a ray tracer with rust? It's pretty fun!
Source code [here](https://github.com/ihawn/RTracer) if anyone is interested in taking a look or giving feedback. As a side question, does anyone have any general advise on getting GPU compute working with rust? I tried [this project](https://github.com/Rust-GPU/Rust-CUDA) but had a bunch of issues (And it doesn't look like an active repo anyways)
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Is rust or python better for Machine learning? Or is there enough decent frameworks?
You have this https://github.com/Rust-GPU/Rust-CUDA
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toolchain nightly package building issue
What I'm trying to do is check out https://github.com/Rust-GPU/Rust-CUDA for a class project.
- [Rust] État de GPGPU en 2022
- Which crate for CUDA in Rust?
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Announcing cudarc and fully GPU accelerated dfdx: ergonomic deep learning ENTIRELY in rust, now with CUDA support and tensors with mixed compile and runtime dimensions!
Be warned, NON_BLOCKING streams do not fully synchronize with sync host to device copies. They are not guaranteed to actually finish by the time they return. Meaning its possible to initiate a copy, then initiate a kernel launch, and have the copy be unfinished by the time the kernel is launched. This caused so many confusing bugs that i personally decided to stop using NON_BLOCKING altogether in rust-cuda. https://github.com/Rust-GPU/Rust-CUDA/issues/15
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In which circumstances is C++ better than Rust?
- Cuda is not doing by FFI linking, instead is compiling CUDA code natively in Rust https://github.com/Rust-GPU/Rust-CUDA and even if it not complete as the C++ SDK is more than a toy
- I learned 7 programming languages so you don't have to
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GNU Octave
Given your criteria, you might want to consider (modern) C++.
* Fast - in many cases faster than Rust, although the difference is inconsequential relative to Python-to-Rust improvement I guess.
* _Really_ utilize CUDA, OpenCL, Vulcan etc. Specifically, Rust GPU is limited in its supported features, see: https://github.com/Rust-GPU/Rust-CUDA/blob/master/guide/src/... ...
* Host-side use of CUDA is at least as nice, and probably nicer, than what you'll get with Rust. That is, provided you use my own Modern C++ wrappers for the CUDA APIs: https://github.com/eyalroz/cuda-api-wrappers/ :-) ... sorry for the shameless self-plug.
* ... which brings me to another point: Richer offering of libraries for various needs than Rust, for you to possibly utilize.
* Easier to share than Rust. A target system is less likely to have an appropriate version of Rust and the surrounding ecosystem.
There are downsides, of course, but I was just applying your criteria.
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Your average rustafarians
Technically, yes. There are crates for OpenCL and CUDA, although official ROCm support does not exist yet.
What are some alternatives?
LinVst - Linux Windows vst wrapper/bridge
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
airwave - Airwave is a WINE-based VST bridge, that allows for the use of Windows 32- and 64-bit VST 2.4 audio plugins with Linux VST hosts
wgpu - Cross-platform, safe, pure-rust graphics api.
awesome-linuxaudio - [mirror] A list of software and resources for professional audio/video/live events production on Linux.
rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations
linvstmanager - Graphical companion application for various bridges like LinVst, etc.
CUDA.jl - CUDA programming in Julia.
Camomile - An audio plugin with Pure Data embedded that allows to load and to control patches
GLSL - GLSL Shading Language Issue Tracker
linux-hunter - Prototype MH:W companion app for Linux, inspired by SmartHunter
WeasyPrint - The awesome document factory