Rust-CUDA VS rust-gpu

Compare Rust-CUDA vs rust-gpu and see what are their differences.


Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust. (by Rust-GPU)


🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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Rust-CUDA rust-gpu
37 82
2,840 6,915
3.3% 1.7%
0.0 8.2
5 months ago 4 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Rust-CUDA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-11.


Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing Rust-CUDA and rust-gpu you can also consider the following projects:

llama.cpp - LLM inference in C/C++

wgpu - Cross-platform, safe, pure-rust graphics api.

rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

compute-shader-101 - Sample code for compute shader 101 training

bevy - A refreshingly simple data-driven game engine built in Rust

hash-shader - SHA256 WebGPU Compute Shader (Kernel) Written in Rust

makepad - Makepad is a creative software development platform for Rust that compiles to wasm/webGL, osx/metal, windows/dx11 linux/opengl

are-we-learning-yet - How ready is Rust for Machine Learning?