Compare Rust-CUDA vs GLSL and see what are their differences.


Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust. (by Rust-GPU)


GLSL Shading Language Issue Tracker (by KhronosGroup)
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37 27
2,852 315
3.8% 2.9%
0.0 6.0
5 months ago about 1 month ago
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of Rust-CUDA. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-11.


Posts with mentions or reviews of GLSL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.

What are some alternatives?

When comparing Rust-CUDA and GLSL you can also consider the following projects:

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

wgpu - Cross-platform, safe, pure-rust graphics api.

ocl - OpenCL for Rust

rust-ndarray - ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

CUDA.jl - CUDA programming in Julia.

vuh - Vulkan compute for people

WeasyPrint - The awesome document factory

alpaka - Abstraction Library for Parallel Kernel Acceleration :llama:

vk-bootstrap - Vulkan Bootstrapping Iibrary

build_all - GO HERE FIRST: nvpro-samples overview